Mark Claypool
Affiliations over time
- Worcester Polytechnic InstituteUnited States2009–2026 · 12
Frequent co-authors
Papers
- Adaptive Time Delay for Improving Player Experience and Fairness in First-Person Shooter Games with Network LatencyFDG 2026
- Impact of Frametime Spikes on Performance and Quality of Experience in Platformer GamesFDG 2026
- Effects of Adaptive Time Delay on Quality of Experience in First Person Shooter GamesFDG 2024
- The Effects of Network Latency on the Peeker's Advantage in First-person Shooter GamesFDG 2024
- Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of ExperienceFDG 2024
- 'Git Gud!' - Evaluation of Self-Rated Player Skill Compared to Actual Player PerformanceCHI PLAY 2020
- A Comparison of Automatic versus Manual World Alteration for Network Game Latency CompensationCHI PLAY 2020
- Game Player Response Times versus Task Dexterity and Decision ComplexityCHI PLAY 2020
- The Effects of Delay on Game Actions: Moving Target Selection with a MouseCHI PLAY 2016
- Motion and scene complexity for streaming video gamesFDG 2009
- Perspectives, frame rates and resolutions: it's all in the gameFDG 2009
- Relating cognitive models of computer games to user evaluations of entertainmentFDG 2009