9
papers
14
authors
2007–2021
active years
Output per year
Papers (9)
- Space Vision: Developing a Game for Vision Screening and Home-Based MonitoringCHI PLAY 2021 · 7 citations
- Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted ChildrenCHI Games & Play 2020 · 111 citations
- The Sugargotchi: An Embodied Digital Pet to Raise Children's Awareness of their Dental Health and Free Sugar ConsumptionCHI PLAY 2020 · 7 citations
- Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game PlayCHI PLAY 2018 · 3 citations
- Frozen Suit: Designing a Changeable Stiffness Suit and its Application to Haptic GamesCHI Games & Play 2017 · 49 citations
- Researching Adaptivity for Individual Differences in Numeracy GamesCHI PLAY 2017 · 4 citations
- CustomConsole: A Framework for Supporting Cross-device VideogamesCHI Games & Play 2016 · 4 citations
- The Use of Games as Extrinisic Motivation in EducationCHI Games & Play 2015 · 14 citations
- An investigation into the use of spatialised sound in locative gamesCHI Games & Play 2007 · 7 citations
Authors
Collaborates with
- At Bristol1 shared
- Centre National de la Recherche Scientifique1 shared
- Hewlett-Packard (United Kingdom)1 shared
- Image and Pervasive Access Laboratory1 shared
- Institut de Recherche en Informatique de Toulouse1 shared
- Institute for Infocomm Research1 shared
- Mile End Hospital1 shared
- Sheffield Hallam University1 shared
- Université Fédérale de Toulouse Midi-Pyrénées1 shared
- Université Toulouse III - Paul Sabatier1 shared