Papers
Full-text search over titles and abstracts of 4,429 matching games-research papers.
Big Huggin': Affection gaming for alternative play
FDG2014
Black Like Me? Embedding 2-tiered procedural rhetoric in a critical game
FDG2014
Equal opportunity affection games, critical design in Stolen Kisses
FDG2014
The psychology of play: Understanding digital game evolution through developmental psychology
FDG2014
A methodology for requirements analysis of AI architecture authoring tools
FDG2014
Gender differences in videogame development classes: U.S. and the U.A.E
FDG2014
SimBully: A 'bullying in schools' simulation
FDG2014
Authoring conversational narratives in games with the Chimeria platform
FDG2014
Part of the game: Changing level creation to identify and filter low quality user-generated levels
FDG2014
A web-based editor for multiplayer choice games
FDG2014
Generative agents for player decision modeling in games
FDG2014
A comparative evaluation of procedural level generators in the Mario AI framework
FDG2014
User behavior transformation through dynamic input mappings
FDG2014
Modelling market sellers in World of Warcraft
FDG2014
High-tech low-tech authenticity: The creation of independent style at the Independent Games Festival
FDG2014
Reflecting civic protest - the Occupy Istanbul game
FDG2014
Governance in League of Legends: A hybrid system
FDG2014
Integrating semantics and narrative world generation
FDG2014
Mobilising Monopoly: Game design, place and social values
FDG2014
Xylem: The Code of Plants
FDG2014
Software verification games: Designing Xylem, The Code of Plants
FDG2014
Introducing shared character control to existing video games
FDG2014
Development of Recovery Rapids - A game for cost effective stroke therapy
FDG2014
Towards a theory of choice poetics
FDG2014
The Rooms - Creating immersive experiences through projected augmented reality
FDG2014