Juho Hamari
Affiliations over time
- Tampere UniversityFinland2016–2025 · 26
Frequent co-authors
- Daniel Fernández Galeote8
- Nikoletta-Zampeta Legaki7
- Oğuz Buruk4
- Samuli Laato3
- Sangwon Jung3
- Wilk Oliveira3
- Wilk Oliveira dos Santos3
- Amon Rapp2
- Ana Cláudia Guimarães Santos2
- Bastian Kordyaka2
- Conor Linehan2
- Federica Cena2
- Ferran Altarriba Bertran2
- Frank Hopfgartner2
- Joseph Macey2
- Mattia Thibault2
- Mila Bujić2
- Seiji Isotani2
- Timo Nummenmaa2
- Alexander Maedche1
Papers
- Cross-cultural Adaptation of the Gameful Experience Scale (GAMEX) in Brazilian PortugueseCHI PLAY 2025
- Forest-Robot-Stormin': Exploring Play for Eliciting More-than-Human (MtH) Forest-Robot InteractionsCHI PLAY 2025
- Identifying User Types in Gamified Learning Management Systems Based on Behavior DataCHI PLAY 2025
- Sustainable Planet - Mission Preserve: A Serious Game for Solid Waste Management AwarenessCHI PLAY 2025
- Changing Climate Change Mental Models Through Game-Based Learning: A Controlled Experiment Involving Cognitive MappingCHI PLAY 2024
- Climate Change at Your Doorstep: An Experiment Using a Digital Game and Distance FramingCHI PLAY 2024
- Edutainment in the Context of Science Communication in Virtual RealityCHI PLAY 2024
- Game Design Concepts: A Tertiary Literature ReviewCHI PLAY 2024
- Gamification of walking in nature: A field experiment with Pokémon GO RoutesCHI PLAY 2024
- Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human DesignCHI PLAY 2024
- SoundTrek: A Virtual Reality Audio Perspective-Switching GameCHI PLAY 2024
- Streaks and Coping: Decoding Player Performance in League of Legends Using Big Data from Top Players' MatchesCHI PLAY 2024
- A Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic ArenaCHI PLAY 2023
- Climate Connected: An Immersive VR and PC Game for Climate Change EngagementCHI PLAY 2023
- Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel PerspectiveCHI PLAY 2023
- From Traditional to Game-Based Learning of Climate Change: A Media Comparison ExperimentCHI PLAY 2023
- How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-GoingCHI PLAY 2023
- The Consistency of Gamification User Types: A Study on the Change of Preferences over TimeCHI PLAY 2023
- The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena GamesCHI PLAY 2023
- The Relationship between Users' Behavior and Their Flow Experience in Gamified SystemsCHI PLAY 2023
- Exploring the Player Experiences of Wearable Gaming Interfaces: A User Elicitation StudyCHI PLAY 2022
- Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALFFDG 2022
- Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and PlayFDG 2022
- Game-based Climate Change Engagement: Analyzing the Potential of Entertainment and Serious GamesCHI PLAY 2021
- Motivating Engagement with a Wellbeing App Using Video Games and GamificationCHI PLAY 2017
- Fictional Game Elements 2016CHI PLAY 2016
- Fictional Game Elements: Critical Perspectives on Gamification DesignCHI PLAY 2016