49
papers
40
authors
2015–2025
active years
Output per year
Papers (49)
- Cross-cultural Adaptation of the Gameful Experience Scale (GAMEX) in Brazilian PortugueseCHI PLAY 2025 · 0 citations
- Forest-Robot-Stormin': Exploring Play for Eliciting More-than-Human (MtH) Forest-Robot InteractionsCHI PLAY 2025 · 1 citations
- Identifying User Types in Gamified Learning Management Systems Based on Behavior DataCHI PLAY 2025 · 0 citations
- Leveling Up Leadership: Emerging Voices and Evolving Practices in the Games & Play CommunityCHI PLAY 2025 · 0 citations
- RogueLibras: A Serious Game to Learn Brazilian Sign Language VocabularyCHI PLAY 2025 · 0 citations
- Sustainable Planet - Mission Preserve: A Serious Game for Solid Waste Management AwarenessCHI PLAY 2025 · 0 citations
- Thematization of actions in open-world action-adventure gamesFDG 2025 · 2 citations
- Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends playersCHI PLAY 2024 · 8 citations
- Changing Climate Change Mental Models Through Game-Based Learning: A Controlled Experiment Involving Cognitive MappingCHI PLAY 2024 · 3 citations
- Climate Change at Your Doorstep: An Experiment Using a Digital Game and Distance FramingCHI PLAY 2024 · 4 citations
- Dance and Mind Control in The Lands Between. Video-based Study-in-progress of Alternative Game Interfaces in Elden Ring LivestreamingCHI PLAY 2024 · 0 citations
- Design KitschCHI PLAY 2024 · 0 citations
- Edutainment in the Context of Science Communication in Virtual RealityCHI PLAY 2024 · 2 citations
- Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online GamesCHI PLAY 2024 · 4 citations
- Game Design Concepts: A Tertiary Literature ReviewCHI PLAY 2024 · 3 citations
- Games and AI Panel: Current State, Risks, and Future TrajectoriesCHI PLAY 2024 · 0 citations
- Gamification of walking in nature: A field experiment with Pokémon GO RoutesCHI PLAY 2024 · 10 citations
- Identity in New Realities: Future Trajectories for Forming Identities and Social Lives in Extended RealitiesCHI PLAY 2024 · 1 citations
- PingPonGPT: Write Your Next Paper while Playing Table Tennis with the Help of AICHI PLAY 2024 · 0 citations
- Players, Take (Self-)Care: Bringing Humanistic Psychology into a Game Jam about Mental HealthCHI PLAY 2024 · 1 citations
- Playing Esker Formations: Additive Games with a 3D PrinterCHI PLAY 2024 · 2 citations
- Refresher Training through Digital and Physical, Card-Based Game for Accredited Social Health Activists (ASHAs) and Anganwadi Workers (AWWs) in IndiaCHI PLAY 2024 · 1 citations
- Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human DesignCHI PLAY 2024 · 3 citations
- SoundTrek: A Virtual Reality Audio Perspective-Switching GameCHI PLAY 2024 · 2 citations
- Space Probe Retrieval: A LiDAR-Based Augmented Reality Game for Forest Data CollectionCHI PLAY 2024 · 3 citations
- Streaks and Coping: Decoding Player Performance in League of Legends Using Big Data from Top Players' MatchesCHI PLAY 2024 · 2 citations
- A Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic ArenaCHI PLAY 2023 · 6 citations
- Climate Connected: An Immersive VR and PC Game for Climate Change EngagementCHI PLAY 2023 · 16 citations
- Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel PerspectiveCHI PLAY 2023 · 10 citations
- From Traditional to Game-Based Learning of Climate Change: A Media Comparison ExperimentCHI PLAY 2023 · 20 citations
- How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-GoingCHI PLAY 2023 · 22 citations
- The Consistency of Gamification User Types: A Study on the Change of Preferences over TimeCHI PLAY 2023 · 20 citations
- The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena GamesCHI PLAY 2023 · 48 citations
- The Relationship between Users' Behavior and Their Flow Experience in Gamified SystemsCHI PLAY 2023 · 11 citations
- Exploring the Player Experiences of Wearable Gaming Interfaces: A User Elicitation StudyCHI PLAY 2022 · 13 citations
- Forests in Digital Games - An Ecocritical FrameworkFDG 2022 · 0 citations
- Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALFFDG 2022 · 5 citations
- ROOT, Woodland Ideologies in a Fantasy GameFDG 2022 · 0 citations
- Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and PlayFDG 2022 · 4 citations
- Game-based Climate Change Engagement: Analyzing the Potential of Entertainment and Serious GamesCHI PLAY 2021 · 84 citations
- MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder ConversationsCHI PLAY 2020 · 2 citations
- A design framework for playful wearablesFDG 2019 · 32 citations
- Game postmortems vs. developer Reddit AMAs: computational analysis of developer communicationFDG 2019 · 6 citations
- Motivations of game jam organizers: case of finnish game jam communityFDG 2019 · 15 citations
- Social features in hybrid board game marketing materialFDG 2019 · 5 citations
- Playability: A Game-Centric DefinitionCHI PLAY 2017 · 11 citations
- Fictional Game Elements 2016CHI PLAY 2016
- Fictional Game Elements: Critical Perspectives on Gamification DesignCHI PLAY 2016
- User Experience of Mobile Proximity-Based Applications for Playful Social InteractionCHI PLAY 2015 · 0 citations
Authors
Collaborates with
- University of Turku6 shared
- University of Bremen4 shared
- Universitat de Girona3 shared
- Aalto University2 shared
- Åbo Akademi University2 shared
- Finland University2 shared
- Harvard University Press2 shared
- Linköping University2 shared
- Rochester Institute of Technology2 shared
- Tampere University of Applied Sciences2 shared
- Universidade de São Paulo2 shared
- Universidade Estadual Paulista (Unesp)2 shared