Rafael Bidarra
Affiliations over time
- Delft University of TechnologyNetherlands2008–2026 · 20
Frequent co-authors
- Ben Kybartas2
- J. Timothy Balint2
- Mijael Ricardo Bueno Perez2
- Shaad Alaka2
- Aidan C.A. Mauricio1
- Albert Sjölund1
- Amir Zaidi1
- Amir Zaidi1
- B Endrovski1
- Benedikt Holland1
- Benjamin Los1
- Bertan Konuralp1
- Danilo Bettencourt1
- Dmytro Maksymchuk1
- Drew Berge1
- Edward Teng1
- Fanny Lie1
- Gert Spek1
- Giliam J. P. de Carpentier1
- Isha J. van Baar1
Papers
- Difficulty-Based Generation of Paperfolding PuzzlesFDG 2026
- Experiencing the environmental impact of AI with the VR serious game OutsourcedFDG 2026
- Vertical Mix Index: A Novel Metric for Vertical Land Use Mix in Procedural City GenerationFDG 2026
- What game developers actually want from procedural level generation toolsFDG 2026
- Mixed-initiative generation of virtual worlds - a comparative study on the cognitive load of WFC and HSWFCFDG 2024
- Hierarchical Semantic Wave Function CollapseFDG 2023
- Procedural generation of challenges for personalized gait rehabilitationFDG 2023
- miWFC - Designer Empowerment through mixed-initiative Wave Function CollapseFDG 2022
- Mixed-initiative story co-creation with TaleMakerFDG 2022
- The TaleMaker database of mixed-initiative co-created storiesFDG 2022
- Misusing mobile phones to break the ice: the tabletop game Maze MaestroFDG 2020
- Pinball for the Visually Impaired - an Audio Spatialization and Sonification Mobile GameCHI PLAY 2020
- A generalized semantic representation for procedural generation of roomsFDG 2019
- Understanding everything NPCs can do: metrics for action similarity in non-player charactersFDG 2018
- A semantic approach to patch-based procedural generation of urban road networksFDG 2017
- Super Starfish Mania: Fish for FriendsCHI PLAY 2015
- BloxAR: augment your social life!CHI PLAY 2014
- Taxi trouble: communication is keyCHI PLAY 2014
- Interactive GPU-based procedural heightfield brushesFDG 2009
- Bringing a pioneer games project to the next levelFDG 2008