36
papers
82
authors
2008–2026
active years
Output per year
Papers (36)
- Difficulty-Based Generation of Paperfolding PuzzlesFDG 2026 · 0 citations
- Experiencing the environmental impact of AI with the VR serious game OutsourcedFDG 2026 · 0 citations
- Vertical Mix Index: A Novel Metric for Vertical Land Use Mix in Procedural City GenerationFDG 2026 · 0 citations
- What game developers actually want from procedural level generation toolsFDG 2026 · 0 citations
- Mixed-initiative generation of virtual worlds - a comparative study on the cognitive load of WFC and HSWFCFDG 2024 · 1 citations
- Supporting Computing-centred Intuitions for Quantum Computing through PlayCHI PLAY 2024 · 0 citations
- Hierarchical Semantic Wave Function CollapseFDG 2023 · 13 citations
- Procedural generation of challenges for personalized gait rehabilitationFDG 2023 · 5 citations
- Effects of Social Behaviours in Online Video Games on Team TrustCHI PLAY 2022 · 3 citations
- miWFC - Designer Empowerment through mixed-initiative Wave Function CollapseFDG 2022 · 11 citations
- Mixed-initiative story co-creation with TaleMakerFDG 2022 · 5 citations
- The Playful Potential of Digital Commensality: Learning from Spontaneous Playful Remote Dining PracticesCHI PLAY 2022 · 17 citations
- The TaleMaker database of mixed-initiative co-created storiesFDG 2022 · 1 citations
- Design Space Cards: Using a Card Deck to Navigate the Design Space of Interactive PlayCHI PLAY 2021 · 19 citations
- Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious GamesCHI PLAY 2021 · 7 citations
- Level Design Patterns That Invoke Curiosity-Driven Exploration: An Empirical Study Across Multiple ConditionsCHI PLAY 2021 · 20 citations
- CURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive MindsetsFDG 2020 · 4 citations
- Misusing mobile phones to break the ice: the tabletop game Maze MaestroFDG 2020 · 4 citations
- Pinball for the Visually Impaired - an Audio Spatialization and Sonification Mobile GameCHI PLAY 2020 · 11 citations
- Towards a Taxonomy of AI in Hybrid Board GamesFDG 2020 · 3 citations
- A generalized semantic representation for procedural generation of roomsFDG 2019 · 11 citations
- CupHunt: Gamification of Social InteractionCHI PLAY 2019 · 1 citations
- Shinobi Valley: Studying Curiosity For Virtual Spatial Exploration Through A Video GameCHI PLAY 2019 · 8 citations
- Uncovering Seams in Distributed Play of Tabletop Role-Playing GamesCHI PLAY 2019 · 6 citations
- Understanding everything NPCs can do: metrics for action similarity in non-player charactersFDG 2018 · 4 citations
- A semantic approach to patch-based procedural generation of urban road networksFDG 2017 · 18 citations
- Positive Gaming: Workshop on Gamification and Games for WellbeingCHI PLAY 2017 · 7 citations
- Requirements and Game Ideas for Social Interaction in Mobile Outdoor GamesCHI PLAY 2017 · 10 citations
- Penguin Peril: The Fun of Queuing Up!CHI PLAY 2015 · 0 citations
- Super Starfish Mania: Fish for FriendsCHI PLAY 2015 · 2 citations
- BloxAR: augment your social life!CHI PLAY 2014 · 5 citations
- PLEX as input and evaluation tool in persuasive game design: pilot studyCHI PLAY 2014 · 6 citations
- Taxi trouble: communication is keyCHI PLAY 2014 · 2 citations
- Scenario adaptivity in serious gamesFDG 2010 · 4 citations
- Interactive GPU-based procedural heightfield brushesFDG 2009 · 57 citations
- Bringing a pioneer games project to the next levelFDG 2008 · 12 citations
Authors
Collaborates with
- Leiden University4 shared
- Brijder1 shared
- Centrum Wiskunde & Informatica1 shared
- Erasmus University Rotterdam1 shared
- George Mason University1 shared
- Parnassia Groep1 shared
- Queensland University of Technology1 shared
- Sapienza University of Rome1 shared
- Universitat de Girona1 shared
- University of Canterbury1 shared
- University of Genoa1 shared
- University of Kent1 shared