Daniel Dyrda
Affiliations over time
Papers
- Creating Memorable Player Experiences Through Level Design: A Case Study of Elden Ring's Siofra River Well Elevator SceneFDG 2026
- Game Design Pillars: Between Concept and PracticeFDG 2026
- LLMs are the Ideal Candidate for Mixed-Initiative Game Design Pillar WorkflowsFDG 2026
- The Pacing Diagram: A Step Toward a Shared Player Experience Language for Game DesignFDG 2026
- Understanding Player Movement in 3D Action-Adventure Games: From Mechanics to ImplementationFDG 2026