8
papers
19
authors
2017–2026
active years
Output per year
Papers (8)
- Creating Memorable Player Experiences Through Level Design: A Case Study of Elden Ring's Siofra River Well Elevator SceneFDG 2026 · 0 citations
- Game Design Pillars: Between Concept and PracticeFDG 2026 · 0 citations
- LLMs are the Ideal Candidate for Mixed-Initiative Game Design Pillar WorkflowsFDG 2026 · 1 citations
- The Pacing Diagram: A Step Toward a Shared Player Experience Language for Game DesignFDG 2026 · 0 citations
- Understanding Player Movement in 3D Action-Adventure Games: From Mechanics to ImplementationFDG 2026 · 0 citations
- Introducing QRogue: Teaching Quantum Computing Using a Rogue-like Game ConceptFDG 2023 · 2 citations
- Dragon Tale - A Serious Game for Learning Japanese KanjiCHI PLAY 2018 · 35 citations
- Recommendations for Building Gamified Calibration Technologies for BCI ApplicationsCHI PLAY 2017 · 0 citations
Authors
Collaborates with