10
papers
16
authors
2010–2025
active years
Output per year
Papers (10)
- LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM AgentsCHI PLAY 2025 · 1 citations
- Exploring the Difference of Attention, Emotion, and Neurobiological Domains as Underlying Vulnerabilities For Game AddictionCHI Games & Play 2024 · 1 citations
- Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision PlayersCHI Games & Play 2024 · 13 citations
- Memento Player: Shared Multi-Perspective Playback of Volumetrically-Captured Moments in Augmented RealityCHI Games & Play 2023 · 7 citations
- Towards Accessible Sports Broadcasts for Blind and Low-Vision ViewersCHI Games & Play 2023 · 12 citations
- Meals for Monsters: a Mobile Application for the Feasibility of Gaming and Social MechanismsCHI Games & Play 2021 · 4 citations
- Mental Models of AI Agents in a Cooperative Game SettingCHI Games & Play 2020 · 114 citations
- The RAD: Making Racing Games Equivalently Accessible to People Who Are BlindCHI Games & Play 2018 · 50 citations
- Greenify: fostering sustainable communities via gamificationCHI Games & Play 2013 · 35 citations
- Rolling and shooting: two augmented reality gamesCHI Games & Play 2010 · 11 citations
Authors
Collaborates with
- Columbia University Irving Medical Center1 shared
- Fashion Institute of Technology1 shared
- Hunter College1 shared
- IBM (United States)1 shared
- New York College of Health Professions1 shared
- Pomona College1 shared
- Princeton University1 shared
- Queensland University of Technology1 shared
- Snap (United States)1 shared
- Stanford University1 shared
- The University of Texas at Austin1 shared
- University at Albany, State University of New York1 shared