47
papers
46
authors
2012–2024
active years
Output per year
Papers (47)
- Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024CHI PLAY 2024 · 5 citations
- Exploring the Role of Action Mechanics in Game-Based Stress RecoveryCHI PLAY 2024 · 5 citations
- Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC PinballCHI PLAY 2024 · 0 citations
- Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super HexagonCHI PLAY 2024 · 2 citations
- Space Oddity: A Demonstration of the Self-Efficacy Game Elements FrameworkCHI PLAY 2024 · 0 citations
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024 · 0 citations
- The Impact of Mass Game Industry Layoffs on the CHI PLAY CommunityCHI PLAY 2024 · 2 citations
- Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player ExperiencesCHI PLAY 2024 · 3 citations
- Prospective Passion and Social Capital within DotA 2 PlayersCHI PLAY 2023 · 3 citations
- Workshop on Understanding and Combating the Problematic Side of PlayCHI PLAY 2023 · 1 citations
- Definitions of Esports: A Systematic Review and Thematic AnalysisCHI PLAY 2022 · 72 citations
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022 · 56 citations
- Shoulder-to-Shoulder: How Pinball Supports Men's WellbeingCHI PLAY 2022 · 4 citations
- Using fNIRS to Assess Cognitive Activity During GameplayCHI PLAY 2022 · 11 citations
- "The Small Decisions Are What Makes it Interesting": Autonomy, Control, and Restoration in Player ExperienceCHI PLAY 2021 · 27 citations
- Videogame Play and Wellbeing Among a First Episode Psychosis PopulationCHI PLAY 2021 · 11 citations
- Videogame Rewards and Prosocial BehaviourCHI PLAY 2021 · 1 citations
- Intuitive Interaction with Motion Controls in a Tennis Video GameCHI PLAY 2020 · 7 citations
- My Little Robot: User Preferences in Game Agent CustomizationCHI PLAY 2020 · 13 citations
- Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn RehabilitationCHI PLAY 2020 · 7 citations
- Evaluating the GameFlow Model with Different StakeholdersCHI PLAY 2019 · 11 citations
- Augmenting Co-Located Social Play with Biofeedback: An Interactional ApproachCHI PLAY 2018 · 18 citations
- Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal ActivityCHI PLAY 2018 · 9 citations
- New Research Perspectives on Game Design and Development EducationCHI PLAY 2018 · 4 citations
- Player Choices, Game Endings and the Design of Moral Dilemmas in GamesCHI PLAY 2018 · 10 citations
- The Impact of Rewards and Trait Reward Responsiveness on Player MotivationCHI PLAY 2018 · 44 citations
- Using Applied Games to Engage mHealth Users: A Case Study of MindMaxCHI PLAY 2018 · 10 citations
- Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"CHI PLAY 2017 · 22 citations
- How Multidisciplinary is Gamification Research?: Results from a Scoping ReviewCHI PLAY 2017 · 27 citations
- Positive Gaming: Workshop on Gamification and Games for WellbeingCHI PLAY 2017 · 7 citations
- The Impact of Agency and Familiarity in Cooperative Multiplayer GamesCHI PLAY 2017 · 21 citations
- Can Videogame Players Inform Better Scientific Visualization'CHI PLAY 2016
- Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video GamesCHI PLAY 2016
- Design and Preliminary Validation of The Player Experience InventoryCHI PLAY 2016
- The Appeal of MOBA Games: What Makes People Start, Stay, and StopCHI PLAY 2016
- Flow during Individual and Co-operative GameplayCHI PLAY 2015 · 12 citations
- From Challenges to Activities: Categories of Play in VideogamesCHI PLAY 2015 · 2 citations
- Grand Push Auto: A Car Based Exertion GameCHI PLAY 2015 · 3 citations
- Playing Alone, Playing With Others: Differences in Player Experience and Indicators of WellbeingCHI PLAY 2015 · 58 citations
- The False Dichotomy between Positive and Negative Affect in Game PlayCHI PLAY 2015 · 26 citations
- The Internet of Playful ThingsCHI PLAY 2015 · 3 citations
- Exploring the effect of achievements on students attending university orientationCHI PLAY 2014 · 23 citations
- Instructional objectives to core-gameplay: a serious game design techniqueCHI PLAY 2014 · 21 citations
- Natural mapping and intuitive interaction in videogamesCHI PLAY 2014 · 40 citations
- The edge of glory: the relationship between metacritic scores and player experienceCHI PLAY 2014 · 35 citations
- Understanding expectations with multiple controllers in an augmented reality videogameCHI PLAY 2014 · 1 citations
- Regulating virtual environmentsFDG 2012 · 0 citations
Authors
Collaborates with
- University of Saskatchewan10 shared
- University of Victoria9 shared
- University of Waterloo6 shared
- Utrecht University6 shared
- Clemson University4 shared
- The University of Queensland4 shared
- KU Leuven3 shared
- Ontario Tech University3 shared
- University of Tasmania3 shared
- University of Utah3 shared
- Commonwealth Scientific and Industrial Research Organisation2 shared
- Karlsruhe Institute of Technology2 shared