27
papers
28
authors
2021–2026
active years
Output per year
Papers (27)
- GroundLink: Exploring How Contextual Meeting Snippets Can Close Common Ground Gaps in Editing 3D Scenes for Virtual ProductionCHI 2026 · 1 citations
- Lost in Translation: The Value of Verbalizations in Interpreting 3D Computer-Aided Design WorkflowsCHI 2026 · 1 citations
- PlayWrite: A Multimodal System for AI Supported Narrative Co-Authoring Through Play in XRCHI 2026 · 1 citations
- PointAloud: An Interaction Suite for AI-Supported Pointer-Centric Think-Aloud ComputingCHI 2026 · 1 citations
- PrevizWhiz: Combining Rough 3D Scenes and 2D Video to Guide Generative Video PrevisualizationCHI 2026 · 1 citations
- Protosampling: Enabling Free-Form Convergence of Sampling and Prototyping through Canvas-Driven Visual AI GenerationCHI 2026 · 2 citations
- Paratrouper: Exploratory Creation of Character Cast Visuals Using Generative AICHI 2025 · 11 citations
- To Use or Not to Use: Impatience and Overreliance When Using Generative AI Productivity Support ToolsCHI 2025 · 6 citations
- WhatELSE: Shaping Narrative Spaces at Configurable Level of Abstraction for AI-bridged Interactive StorytellingCHI 2025 · 14 citations
- AQuA: Automated Question-Answering in Software Tutorial Videos with Visual AnchorsCHI 2024 · 14 citations
- Experiential Views: Towards Human Experience Evaluation of Designed Spaces using Vision-Language ModelsCHI 2024 · 3 citations
- GlucoMaker: Enabling Collaborative Customization of Glucose MonitorsCHI 2024 · 4 citations
- StoryVerse: Towards Co-authoring Dynamic Plot with LLM-based Character Simulation via Narrative PlanningFDG 2024 · 21 citations
- SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop InterfacesCHI 2024 · 11 citations
- TimeTunnel Live: Recording and Editing Character Motion in Virtual RealityCHI 2024 · 1 citations
- TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual RealityCHI 2024 · 20 citations
- Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of TimeCHI 2023 · 2 citations
- Tesseract: Querying Spatial Design Recordings by Manipulating Worlds in MiniatureCHI 2023 · 14 citations
- "I don't want to feel like I'm working in a 1960s factory": The Practitioner Perspective on Creativity Support Tool AdoptionCHI 2022 · 46 citations
- AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and TrajectoriesCHI 2022 · 41 citations
- Data Every Day: Designing and Living with Personal Situated VisualizationsCHI 2022 · 26 citations
- In-Depth Mouse: Integrating Desktop Mouse into Virtual RealityCHI 2022 · 104 citations
- Reimagining Systems for Learning Hands-on Creative and Maker SkillsCHI 2022 · 5 citations
- Supercharging Trial-and-Error for Learning Complex Software ApplicationsCHI 2022 · 17 citations
- Documented: Embedding Information onto and Retrieving Information from 3D Printed ObjectsCHI 2021 · 20 citations
- EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning ExperiencesCHI 2021 · 6 citations
- Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge CaptureCHI 2021 · 17 citations
Authors
Collaborates with
- Autodesk (United States)6 shared
- University of Toronto4 shared
- University College London2 shared
- University of Victoria2 shared
- University of Waterloo2 shared
- Aarhus University1 shared
- Apple (United States)1 shared
- Carnegie Mellon University1 shared
- Columbia University1 shared
- Korea Advanced Institute of Science and Technology1 shared
- London Centre for Nanotechnology1 shared
- Microsoft (United States)1 shared