66
papers
39
authors
2012–2024
active years
Output per year
Papers (66)
- Exploring the Role of Action Mechanics in Game-Based Stress RecoveryCHI PLAY 2024 · 5 citations
- Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online GamesCHI PLAY 2024 · 4 citations
- Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super HexagonCHI PLAY 2024 · 2 citations
- Space Oddity: A Demonstration of the Self-Efficacy Game Elements FrameworkCHI PLAY 2024 · 0 citations
- Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for PlayCHI PLAY 2023 · 2 citations
- If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and CheckpointsCHI PLAY 2023 · 7 citations
- Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame StreamersFDG 2023 · 7 citations
- Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-BeingFDG 2023 · 4 citations
- Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports PerformanceCHI PLAY 2023 · 34 citations
- Prospective Passion and Social Capital within DotA 2 PlayersCHI PLAY 2023 · 3 citations
- Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic EnvironmentsCHI PLAY 2023 · 30 citations
- The Role of Generative AI in Games ResearchCHI PLAY 2023 · 1 citations
- Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research CommunityCHI PLAY 2022 · 16 citations
- Daily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in GamesCHI PLAY 2022 · 21 citations
- Definitions of Esports: A Systematic Review and Thematic AnalysisCHI PLAY 2022 · 72 citations
- Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive GamingCHI PLAY 2022 · 19 citations
- Feeling Good and In Control: In-game Tools to Support Targets of ToxicityCHI PLAY 2022 · 48 citations
- Games and the MetaverseCHI PLAY 2022 · 19 citations
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022 · 56 citations
- PACMHCI V6, CHI PLAY, October 2022 EditorialCHI PLAY 2022 · 0 citations
- Self-Determination Theory - I Choose You!: The Limitations of Viewing Motivation in HCI Research Through the Lens of a Single TheoryCHI PLAY 2022 · 11 citations
- Shoulder-to-Shoulder: How Pinball Supports Men's WellbeingCHI PLAY 2022 · 4 citations
- Using fNIRS to Assess Cognitive Activity During GameplayCHI PLAY 2022 · 11 citations
- How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social AnxietyCHI PLAY 2021 · 23 citations
- Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam ReviewsCHI PLAY 2021 · 33 citations
- PACMHCI V5, CHI PLAY, September 2021 EditorialCHI PLAY 2021 · 0 citations
- Seek What You Need: Affiliation and Power Motives Drive Need Satisfaction, Intrinsic Motivation, and Flow in League of LegendsCHI PLAY 2021 · 20 citations
- The Potential of Video Game Streaming as Exposure Therapy for Social AnxietyCHI PLAY 2021 · 14 citations
- The Struggle is Spiel: On Failure and Success in GamesFDG 2021 · 24 citations
- To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in GamesCHI PLAY 2021 · 19 citations
- Under Pressure: Exploring Choke and Clutch in Competitive Video GamesCHI PLAY 2021 · 19 citations
- Videogame Play and Wellbeing Among a First Episode Psychosis PopulationCHI PLAY 2021 · 11 citations
- "Let's Get Physiological, Physiological!": A Systematic Review of Affective GamingCHI PLAY 2020 · 69 citations
- A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player GamesCHI PLAY 2020 · 24 citations
- Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer GameCHI PLAY 2020 · 10 citations
- Risking Treasure: Testing Loss Aversion in an Adventure GameCHI PLAY 2020 · 12 citations
- Game Dynamics that Support Snacking, not FeastingCHI PLAY 2019 · 25 citations
- Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in GamesCHI PLAY 2019 · 37 citations
- Red or blue pill: fostering identification and transportation through dialogue choices in RPGsFDG 2019 · 17 citations
- An About Face: Diverse Representation in GamesCHI PLAY 2018 · 24 citations
- Characterizing and Modeling the Effects of Local Latency on Game Performance and ExperienceCHI PLAY 2018 · 40 citations
- Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-beingCHI PLAY 2018 · 64 citations
- Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming ContextCHI PLAY 2018 · 13 citations
- EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in GamesCHI PLAY 2018 · 8 citations
- Forum on Video Games for Mental HealthCHI PLAY 2018 · 4 citations
- Gaming with the Subaltern: Workshop on Diversity and Inclusion in GamesCHI PLAY 2018 · 5 citations
- Radio General: A Real-Time Strategy Game Where You Cannot See Your UnitsCHI PLAY 2018 · 3 citations
- Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional StudyCHI PLAY 2017 · 62 citations
- Cooperation and Interdependence: How Multiplayer Games Increase Social ClosenessCHI PLAY 2017 · 99 citations
- Games for the Assessment and Treatment of Mental HealthCHI PLAY 2017 · 21 citations
- Racial Diversity in Indie Games: Patterns, Challenges, and OpportuntiesCHI PLAY 2017 · 32 citations
- The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D GameCHI PLAY 2017 · 31 citations
- Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives EarlyCHI PLAY 2017 · 15 citations
- Designing for Emotional Complexity in Games: The Interplay of Positive and Negative AffectCHI PLAY 2016
- Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter GameCHI PLAY 2016
- The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for TrainingCHI PLAY 2016
- Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-RegulationCHI PLAY 2016
- How Self-Esteem Shapes our Interactions with Play TechnologiesCHI PLAY 2015 · 48 citations
- Manipulating Leaderboards to Induce Player ExperienceCHI PLAY 2015 · 58 citations
- Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion InterfacesCHI PLAY 2015 · 4 citations
- The False Dichotomy between Positive and Negative Affect in Game PlayCHI PLAY 2015 · 26 citations
- Decreasing sedentary behaviours in pre-adolescents using casual exergames at schoolCHI PLAY 2014 · 33 citations
- Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabiliaCHI PLAY 2014 · 5 citations
- Improving player balancing in racing gamesCHI PLAY 2014 · 74 citations
- Jelly polo: increasing richness and competition in sports games using small-scale exertionCHI PLAY 2014 · 2 citations
- PLATO: a coordination framework for designers of multi-player real-time digital gamesFDG 2012 · 3 citations
Authors
Collaborates with
- Queensland University of Technology10 shared
- Universität Trier5 shared
- University of Victoria5 shared
- University of Waterloo5 shared
- Utrecht University5 shared
- KU Leuven4 shared
- Eindhoven University of Technology3 shared
- University College London3 shared
- University of Bremen3 shared
- Lancaster University2 shared
- The University of Melbourne2 shared
- The University of Queensland2 shared