13
papers
22
authors
2014–2026
active years
Output per year
Papers (13)
- Designer as Guest, Collaborating with Materials: Theorizing video game development practice through the Materializing Design MethodFDG 2026 · 0 citations
- Materializing Design Knowledge with the Method for Design MaterializationFDG 2026 · 0 citations
- Narrative Gold Digging: Sifting and Narrating Stories from a Procedural SimulationFDG 2026 · 0 citations
- Tracing Research Through Design with Ponte: bridging game development repositories and qualitative research toolsFDG 2025 · 2 citations
- 1960s Cybernetics and the Unfulfilled Promise of Digital PlayFDG 2023 · 0 citations
- Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of MicrostreamersCHI PLAY 2023 · 1 citations
- Automatic Interactive Documentation for Emergent Story DiscoveryFDG 2022 · 2 citations
- Designing Magic: The Gathering's Amonkhet: Egyptianness and the Limitations of Cultural ResonanceFDG 2022 · 1 citations
- Affective Game Planning for Playing the Pain: An Experimental Framework for Testing the Analgesic Efficacy of Market-place Mobile GamesCHI PLAY 2020 · 3 citations
- Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard)FDG 2020 · 3 citations
- Documenting trajectories in design space: a methodology for applied game design researchFDG 2018 · 21 citations
- Striving for author-friendly procedural dialogue generationFDG 2017 · 11 citations
- PoetryLab: a close listening game for iOSCHI PLAY 2014 · 1 citations
Authors
Collaborates with
- American University1 shared
- Harrisburg University of Science and Technology1 shared
- McGill University1 shared
- Swiss Academy of Sciences1 shared
- Syracuse University1 shared
- Université de Montréal1 shared
- University of Canterbury1 shared