15
papers
20
authors
2009–2026
active years
Output per year
Papers (15)
- (Perlin) Noise as AI coordinatorFDG 2026 · 0 citations
- Generate Diverse Skills with Large Language ModelsFDG 2026 · 0 citations
- High Dimensional Procedural Content GenerationFDG 2026 · 0 citations
- How Far Can We Go with Pixels Alone? A Pilot Study on Screen-Only Navigation in Commercial 3D ARPGsFDG 2026 · 0 citations
- Constraint Is All You Need: Optimization-Based 3D Level Generation with LLMsFDG 2025 · 7 citations
- Playing RollerCoaster Tycoon with Reinforcement LearningFDG 2025 · 0 citations
- Learning the Game: Decoding the Differences between Novice and Expert Players in a Citizen Science Game with Millions of PlayersFDG 2024 · 0 citations
- Impressions of the GDMC AI Settlement Generation Challenge in MinecraftFDG 2022 · 8 citations
- Cognitive Shadowing for Learning Opponents in a Strategy Game Experiment: Using Machine Learning to Counter Players' StrategiesCHI PLAY 2021 · 2 citations
- Affective Game Planning for Playing the Pain: An Experimental Framework for Testing the Analgesic Efficacy of Market-place Mobile GamesCHI PLAY 2020 · 3 citations
- Exploration in NetHack using occupancy mapsFDG 2017 · 1 citations
- Collaborative Solving in a Human Computing Game Using a Market, Skills and ChallengesCHI PLAY 2016
- Personalization in Serious and Persuasive Games and Gamified InteractionsCHI PLAY 2015 · 69 citations
- Measuring cooperative gameplay pacing in World of WarcraftFDG 2011 · 18 citations
- Mammoth: a massively multiplayer game research frameworkFDG 2009 · 52 citations
Authors
Collaborates with
- Aalto University1 shared
- Austrian Institute of Technology1 shared
- Capgemini (United Kingdom)1 shared
- Concordia University1 shared
- Connecticut College1 shared
- New York University1 shared
- Queen Mary University of London1 shared
- Ritsumeikan University1 shared
- Thales (Canada)1 shared
- The University of Sydney1 shared
- Université Laval1 shared
- University of Applied Sciences Upper Austria1 shared