20
papers
70
authors
2008–2026
active years
Output per year
Papers (20)
- Keeping Everyone in the Game: Bringing Ability-Inclusive Family Co-Play to Unmodified Console GamesCHI Games & Play 2026 · 2 citations
- MoveTogether: Exploring Physical Co-op Gameplay in Mixed-RealityCHI Games & Play 2026 · 2 citations
- Wandering Spirit: Exploring Cooperative Mixed-Reality Gameplay with Shared Physical PropsCHI Games & Play 2025 · 3 citations
- AnimalSense: Understanding Beyond-human Sensory Capabilities of Animals via VR GamesCHI Games & Play 2024 · 9 citations
- Breathero: Not Another Slow Breathing Game - Exploring Faster-Paced VR Breathing Exercise GamesCHI Games & Play 2023 · 15 citations
- Spelland: Situated Language Learning with a Mixed-Reality Spelling Game through Everyday ObjectsCHI Games & Play 2023 · 4 citations
- HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic FeedbackCHI Games & Play 2021 · 10 citations
- FitBird: Improving Free-weight Training Experience using Wearable Sensors for Game ControlCHI PLAY 2019 · 8 citations
- Party Animals: Creating Immersive Gaming Experience for Physically Co-present VR and Non-VR PlayersCHI Games & Play 2017 · 7 citations
- Way Out: A Multi-Layer Panorama Mobile Game Using Around-Body InteractionsCHI Games & Play 2017 · 3 citations
- Human and Dog: Explore the Game Design of Unequal Communicative PatternsCHI Games & Play 2016 · 1 citations
- Fighting Gulliver: An Experiment with Cross-Platform Players Fighting a Body-Controlled GiantCHI Games & Play 2015 · 5 citations
- TranSection: Hand-Based Interaction for Playing a Game within a Virtual Reality GameCHI Games & Play 2015 · 28 citations
- User-Defined Game Input for Smart Glasses in Public SpaceCHI Games & Play 2015 · 95 citations
- Mute robot: cooperative gameplay through body language communicationCHI Games & Play 2014 · 3 citations
- Sensing fork: eating behavior detection utensil and mobile persuasive gameCHI Games & Play 2013 · 38 citations
- SpatialEase: learning language through body motionCHI Games & Play 2013 · 29 citations
- BombPlus: using NFC and orientation-sensing to enhance social gaming experience for co-located playersCHI Games & Play 2012 · 3 citations
- SmartPlayer: user-centric video fast-forwardingCHI Games & Play 2009 · 95 citations
- Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten childrenCHI Games & Play 2008 · 93 citations
Authors
Collaborates with
- National Taiwan University of Science and Technology5 shared
- National Taipei University2 shared
- Japan Science and Technology Agency1 shared
- Microsoft Research Asia (China)1 shared
- National Taiwan Normal University1 shared
- National Yang Ming Chiao Tung University1 shared
- Ochanomizu University1 shared
- Taipei National University of the Arts1 shared
- University of North Carolina at Charlotte1 shared