5
papers
5
authors
2008–2026
active years
Output per year
Papers (5)
- Tutorial: Using Behavior Trees to Create Point-and-Click GamesFDG 2026 · 0 citations
- The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative GamesFDG 2024 · 1 citations
- Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model SupportFDG 2024 · 4 citations
- Towards Understanding the Role of Curiosity in Puzzle DesignCHI PLAY 2023 · 1 citations
- Games, robots, and robot games: complementary contexts for introductory computing educationFDG 2008 · 27 citations
Collaborates with
- New York University2 shared
- Haverford College1 shared
- University of Bamberg1 shared