39
papers
43
authors
2010–2025
active years
Output per year
Papers (39)
- The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in GamesFDG 2025 · 3 citations
- DreamCraft: Text-Guided Generation of Functional 3D Environments in MinecraftFDG 2024 · 10 citations
- The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative GamesFDG 2024 · 1 citations
- The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game DesignerFDG 2024 · 16 citations
- Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model SupportFDG 2024 · 4 citations
- Interactive Latent Variable Evolution for the Generation of Minecraft StructuresFDG 2023 · 11 citations
- Level Generation Through Large Language ModelsFDG 2023 · 80 citations
- Lode Enhancer: Level Co-creation Through ScalingFDG 2023 · 1 citations
- ggViz: Accelerating Large-Scale Esports Game AnalysisCHI PLAY 2022 · 15 citations
- Impressions of the GDMC AI Settlement Generation Challenge in MinecraftFDG 2022 · 8 citations
- Learning Controllable 3D Level GeneratorsFDG 2022 · 28 citations
- Mutation Models: Learning to Generate Levels by Imitating EvolutionFDG 2022 · 12 citations
- Persona-driven Dominant/Submissive Map (PDSM) Generation for TutorialsFDG 2022 · 2 citations
- Story Designer: Towards a Mixed-Initiative Tool to Create Narrative StructuresFDG 2022 · 10 citations
- Game Mechanic Alignment TheoryFDG 2021 · 4 citations
- Automatic Critical Mechanic Discovery Using Playtraces in Video GamesFDG 2020 · 0 citations
- Mech-Elites: Illuminating the Mechanic Space of GVG-AIFDG 2020 · 3 citations
- Multi-Objective level generator generation with MarahelFDG 2020 · 3 citations
- Evaluation of an automatically-constructed graph-based representation for interactive narrativeFDG 2019 · 10 citations
- Leveling the playing field: fairness in AI versus human game benchmarksFDG 2019 · 36 citations
- Organic building generation in minecraftFDG 2019 · 2 citations
- The Humming Box: AI-powered Tangible Music Toy for ChildrenCHI PLAY 2019 · 8 citations
- Two-step constructive approaches for dungeon generationFDG 2019 · 3 citations
- A hybrid search agent in pommermanFDG 2018 · 19 citations
- AtDELFI: automatically designing legible, full instructions for gamesFDG 2018 · 25 citations
- Design Challenges for Livestreamed Audience Participation GamesCHI PLAY 2018 · 46 citations
- Drawing without replacement as a game mechanicFDG 2018 · 4 citations
- Evolving maps and decks for ticket to rideFDG 2018 · 10 citations
- Exploring the hearthstone deck spaceFDG 2018 · 28 citations
- Generating levels that teach mechanicsFDG 2018 · 25 citations
- Generative design in minecraft (GDMC): settlement generation competitionFDG 2018 · 40 citations
- AI-based playtesting of contemporary board gamesFDG 2017 · 51 citations
- Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouseFDG 2017 · 7 citations
- Predicting Player Experience without the Player.: An Exploratory StudyCHI PLAY 2017 · 34 citations
- Predictive Physics Simulation in Game MechanicsCHI PLAY 2017 · 3 citations
- SeekWhence a retrospective analysis tool for general game designFDG 2017 · 12 citations
- Toward understanding disciplinary divides within games researchFDG 2017 · 5 citations
- Reactive animation and gameplay experienceFDG 2011 · 1 citations
- In search of lost time: on game goals and failure costsFDG 2010 · 18 citations
Authors
Collaborates with
- University of Hertfordshire6 shared
- University of Malta5 shared
- Aalto University2 shared
- Bryn Mawr College2 shared
- Shandong University of Political Science and Law2 shared
- Supélec2 shared
- University of Applied Sciences and Arts of Southern Switzerland2 shared
- University of California System2 shared
- California Southern University1 shared
- Carnegie Mellon University1 shared
- Danish Ministry of Defence1 shared
- Film Independent1 shared