4
papers
7
authors
2021–2025
active years
Output per year
Papers (4)
- Evaluating the Impact of User and Learning Experience in Three Cultural Heritage VR ApplicationsFDG 2025 · 4 citations
- Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for Location-Based Cultural Heritage GamesFDG 2025 · 3 citations
- The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard LearnersFDG 2022 · 2 citations
- Learning Through Play; a Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner LevelFDG 2021 · 4 citations
Authors
Collaborates with
- Instituto Politécnico de Lisboa1 shared
- Instituto Superior Técnico1 shared
- Trinity College Dublin1 shared