Papers
Full-text search over titles and abstracts of 4,429 matching games-research papers.
2016
2016
Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study
CHI PLAY2016
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2016
Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay
FDG2016
Grounded Theory in Games Research: Making the Case and Exploring the Options
FDG2016
Critical Acclaim and Commercial Success in Mobile Free-to-Play Games
FDG2016
Playing with Data: Procedural Generation of Adventures from Open Data
FDG2016
Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?
FDG2016
G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery
FDG2016
Walking Simulators: The Digitisation of an Aesthetic Practice
FDG2016
Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery
FDG2016
Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness
FDG2016
Conventions within eSports: Exploring Similarities in Design
FDG2016
Toward Ludic Gerontechnology: a Review of Games for Dementia Care
FDG2016
The Emancipated Player
FDG2016
The Journey to Nature: The Last of Us as Critical Dystopia
FDG2016
You Say Jump, I Say How High? Operationalising the Game Feel of Jumping
FDG2016