Papers
Full-text search over titles and abstracts of 4,429 matching games-research papers.
"Ruinensehnsucht" - Longing for Decay in Computer Games
FDG2016
BioGraphr: Science Games on a Biotic Computer
FDG2016
Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games
FDG2016
Paratextual Play: Unlocking the Nature of Making-of Material of Games
FDG2016
Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required
FDG2016
The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game
FDG2016
4x Gamer as Myth: Understanding through Player Mythologies
FDG2016
Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education
FDG2016
"Playing RPG Maker"? Amateur Game Design and Video Gaming
FDG2016
A Statistical Analysis of Player Improvement and Single-Player High Scores
FDG2016
Critically Approaching the Playful and Participatory Genealogy of MOBAs
FDG2016
What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass
FDG2016
Selling out the magic circle: free-toplay games and developer ethics
FDG2016
Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming
FDG2016
Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game
FDG2016
Collegiate E-sports as Work or Play
FDG2016
Two Worlds, One Gameplay: A Classification of Visual AR Games
FDG2016
"We Don't Sell Blocks" Exploring Minecraft's Commissioning Market
FDG2016
Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment
FDG2016
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering
FDG2016
Combining Speech Intervention and Cooperative Game Design for Children with ASD
FDG2016
Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching
FDG2016
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations
FDG2016
First-Person Walkers: Understanding the Walker Experience through Four Design Themes
FDG2016
The Tapper Videogame Patent as a Series of Close Readings
FDG2016