Papers
Full-text search over titles and abstracts of 4,429 matching games-research papers.
Good Violence, Bad Violence: The Ethics of Competition in Multiplayer Games
FDG2016
The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community
FDG2016
Enacting aporia: Roger Caillois' game typology as formalist methodology
FDG2016
Review of Social Features in Social Network Games
FDG2016
Creative Communities: Shaping Process through Performance and Play
FDG2016
Spectrum: Exploring the Effects of Player Experience on Game Design
FDG2016
Critical Alternative Journalism from the Perspective of Game Journalists
FDG2016
Three Shadowed Dimensions of Feminine Presence in Video Games
FDG2016
GameNet and GameSage: Videogame Discovery as Design Insight
FDG2016
A Lightweight Videogame Dialogue Manager
FDG2016
Four Lenses for Designing Morally Engaging Games
FDG2016
Game Jams as an Opportunity for Industry Development
FDG2016
An Impression of Home: Player Nostalgia and the Impulse to Explore Game Worlds
FDG2016
Game Essays as Critical Media and Research Praxis
FDG2016
Rapidly-Exploring Random Tree approach for Geometry Friends
FDG2016
Designing a Serious Game for General Practice Management
FDG2016
Super Mario as a String: Platformer Level Generation Via LSTMs
FDG2016
Integrating Curiosity and Uncertainty in Game Design
FDG2016
Finding Meaning in Abstract Games: A Deep Reading of Sage Solitaire
FDG2016
"Who Am 'I' in the Game?": A Typology of the Modes of Ludic Subjectivity
FDG2016
Selling the Imperium: Changing Organisational Culture and History in EVE Online
FDG2016
Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation
FDG2016
Developing Ideation Cards for Mixed Reality Game Design
FDG2016
Source Code and Formal Analysis: A Hermeneutic Reading of Passage
FDG2016
Environmental Storytelling, Ideologies and Quantum Physics: Narrative Space And The BioShock Games
FDG2016