Papers
Full-text search over titles and abstracts of 4,429 matching games-research papers.
Tracery: An Author-Focused Generative Text Tool
FDG2015
AI-based Games: Contrabot and What Did You Do?
FDG2015
Formalizing Non-Formalism: Breaking the Rules of Automated Game Design
FDG2015
Panel: Game Programs in Higher Education - Connecting Colleges with Corporations
FDG2015
Patterns, Dungeons and Generators
FDG2015
Gate Me If You Can: The Impact of Gating Mechanics on Retention and Revenues in Jelly Splash
FDG2015
Spooky Dodgeball at a Distance
FDG2015
The Joys of Absence: Emotion, Emotion Display and Interaction Tension in Video Game Play
FDG2015
Considering Game Companions: Implications for research and design
FDG2015
Unpacking Adherence and Engagement in Persuasive Health Games
FDG2015
Monte-Carlo Tree Search for Simulated Car Racing
FDG2015
Seamless Integration of Coding and Gameplay: Writing Code Without Knowing it
FDG2015
NPCAgency: Procedural Generation of NPCs
FDG2015
Towards An Ancestry and Codification of Procedural Content Generation Techniques
FDG2015
Objects of Affection: Kissing Games on Mobile Devices
FDG2015
Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers
FDG2015
Designing for the Dichotomy of Immersion in Location Based Games
FDG2015
Crowdsourcing Open Interactive Narrative
FDG2015
Playing with Presence: How meditation can increase the experience of embodied presence in a virtual world
FDG2015
Game mechanics telling stories? An experiment
FDG2015
MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions
FDG2015
Craft: a constraint-based random-number generator
FDG2015
Exploring Game Space Using Survival Analysis
FDG2015
"Not without my kitties": The old woman in casual games
FDG2015
Sensors at Play: A biometric framework for game developers and game users
FDG2015