Papers
Full-text search over titles and abstracts of 4,429 matching games-research papers.
Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking
FDG2015
Research Quest: Critical Thinking through Video Games and Interdisciplinary Collaboration
FDG2015
I am being watched by the Tribunal: Trust and control in Multiplayer Online Battle Arena games
FDG2015
Exploring the Technical History of Games Through Software and Visualization
FDG2015
Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games
FDG2015
Exigent: An Automatic Avatar Generation System
FDG2015
Mazzy: A STEM Learning Game
FDG2015
Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game
FDG2015
Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications
FDG2015
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation
FDG2015
Augmented Reality Games: What Do We Know and Where Should We Go?
FDG2015
Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm
FDG2015
A Foundation for the Persuasive Gameplay Experience
FDG2015
Defining Game Jam
FDG2015
A Software Studies Approach to Interpreting Passage
FDG2015
Investigating the Impact of Game Features on Champion Usage in League of Legends
FDG2015
Design Rationale for Natural Language Game Conversations
FDG2015
Actions Speak Louder Than Words: An exploration of game play behavior and results from traditional assessments of individual differences
FDG2015
Iconoscope: Designing a Game for Fostering Creativity
FDG2015
Developing Computational Models of Players' Identities and Values from Videogame Avatars
FDG2015
Graph Grammars for Super Mario Bros Levels
FDG2015
Invoking Higher Orders of Thinking in Serious Educational Games
FDG2015
What kind of stories do children like in an active video game (AVG)? An exploratory study
FDG2015
Procedural Generation of 3D Caves for Games on the GPU
FDG2015
Diving Head-First into Virtual Reality: Evaluating HMD Control Schemes for VR Games
FDG2015