Papers
Full-text search over titles and abstracts of 4,429 matching games-research papers.
Youth offenders developing social and technical skills through game creation
FDG2013
That Ball Game: A game for teaching game design
FDG2013
Integrating serious content into serious games
FDG2013
Network Nightmares: Using games to teach networks and security
FDG2013
Narrative engagement in games - A continuation desire perspective
FDG2013
Intelligent facial animation
FDG2013
Effective practices in game tutorial systems
FDG2013
Exploring genomes with a game engine
FDG2013
Optimal cover placement against static enemy positions
FDG2013
Quantifying over play: Constraining undesirable solutions in puzzle design
FDG2013
AI and human player cooperation in RTS games
FDG2013
Landspotting - Games for improving global land cover
FDG2013
PsyOps: Personality assessment through gaming behavior
FDG2013
Bar chart ball, a data game
FDG2013
Understanding digital play in moving spaces
FDG2013
Cart-Load-O-Fun: Designing digital games for trams
FDG2013
Adaptive companions in FPS games
FDG2013
It's a-me / Mario: Playing as a ludic character
FDG2013
Combining deliberation and reactive behavior for AI players in the Mini-Tichu card-game
FDG2013
Players' perceptions on the concept of the "good player" in MMOGs
FDG2013
Game analysis as a signature pedagogy of game studies
FDG2013
Iterative didactic design of serious games
FDG2013
Play-Graph: A methodology and visualization approach for the analysis of gameplay data
FDG2013
Decoding the social capability of NPCs
FDG2013
Anti-heuristics for maintaining immersion through believable non-player characters
FDG2013