Jessica Hammer
Affiliations over time
- Carnegie Mellon UniversityUnited States2014–2025 · 35
Frequent co-authors
- Erik Harpstead10
- Noor Hammad4
- Avonelle Wing3
- Joseph Seering3
- Amy Cook2
- Jaemarie Solyst2
- Jonaya Kemper2
- Judeth Oden Choi2
- Judith Uchidiuno2
- Justin Fanzo2
- Ketul Majmudar2
- Michael G. Christel2
- Morgan C. Evans2
- Phoebe O. Toups Dugas2
- Rachel Moeller2
- Ross Higashi2
- Theresa Jean Tanenbaum2
- Aaron J. Dinkin1
- Aaron Trammell1
- Adela Kapuścińska1
Papers
- From Inspiration to Action: Connecting Transformational Games to Real-World Action for Wildlife ConservationCHI PLAY 2025
- I Can't Turn My Brain Off: Exploring Conversational AI for Self-Critical Thoughts in VRCHI PLAY 2025
- Nonna's Feast: Using Game Design Practice for Knowledge Transmission in Small TeamsCHI PLAY 2025
- Past, Present, Future of Meaningful Play: Building and Bridging Communities Through Games Research and DesignCHI PLAY 2025
- "More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for ChangeCHI PLAY 2024
- Towards a Design Framework for Data-Driven Game Streaming: A Multi-Stakeholder ApproachCHI PLAY 2024
- GameAware Streaming InterfacesCHI PLAY 2023
- V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality GamesFDG 2023
- Structural Mismatches in Academic Game DevelopmentFDG 2022
- A Socio-Ecological Approach to Activity Games for GirlsCHI PLAY 2021
- Designing Game-Based Rehabilitation Experiences for People with AphasiaCHI PLAY 2021
- Negotiating Systemic Racial and Gender Bias as a Minoritized Adult Design ResearcherCHI PLAY 2021
- Play for Real(ism) - Using Games to Predict Human-AI interactions in the Real WorldCHI PLAY 2021
- The Design of Co-Robotic Games for Computer Science EducationCHI PLAY 2021
- Understanding Player Retention Strategies in Animal Crossing: New HorizonsCHI PLAY 2021
- Persuasion Invasion: Reducing Bias with Value-Adaptive InstructionCHI PLAY 2020
- Sharing Multi-User VR SpacesCHI PLAY 2020
- Toward Live Streamed Improvisational Game ExperiencesCHI PLAY 2020
- "It Started as a Joke": On the Design of Idle GamesCHI PLAY 2019
- AI or Nay-I? Making Moral Complexity More AccessibleCHI PLAY 2019
- Game With A Purpose To Collect Home Audio DataCHI PLAY 2019
- Peer Feedback Processes in the Game IndustryCHI PLAY 2019
- Promoting Player Empathy for People Living with PovertyCHI PLAY 2019
- Toward a Design Theory of Sleepy GamesCHI PLAY 2019
- Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game StreamingCHI PLAY 2019
- Design Challenges for Livestreamed Audience Participation GamesCHI PLAY 2018
- Angle Jungle: An Educational Game about AnglesCHI PLAY 2017
- Augmented Tabletop Games WorkshopCHI PLAY 2017
- Toward Measuring Empathy in Virtual RealityCHI PLAY 2017
- Towards Designing Technology for Classroom Role-PlayCHI PLAY 2017
- What Lurks in the Dark: An Audience Participation Horror GameCHI PLAY 2017
- Playtesting with a PurposeCHI PLAY 2016
- Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from ChildrenCHI PLAY 2016
- A framework for cooperative communication game mechanics from grounded theoryCHI PLAY 2014
- Intangle: exploring interpersonal bodily interactions through sharing controllersCHI PLAY 2014