57
papers
144
authors
2010–2025
active years
Output per year
Papers (57)
- "Jump, Stop, Jump Again": Exploring AI-Supported Physical Activity Play at Home with Parents and ChildrenCHI PLAY 2025 · 2 citations
- Case 429: A Murder Mystery Game for Teaching Bias in Generative AICHI PLAY 2025 · 2 citations
- Dice Adventure: An Asymmetrical Collaborative Game for Exploring the Hybrid Teaming EffectsFDG 2025 · 0 citations
- From Inspiration to Action: Connecting Transformational Games to Real-World Action for Wildlife ConservationCHI PLAY 2025 · 0 citations
- I Can't Turn My Brain Off: Exploring Conversational AI for Self-Critical Thoughts in VRCHI PLAY 2025 · 0 citations
- News from the Future: Videogames from 2026 to 2035CHI PLAY 2025 · 0 citations
- Nonna's Feast: Using Game Design Practice for Knowledge Transmission in Small TeamsCHI PLAY 2025 · 0 citations
- Past, Present, Future of Meaningful Play: Building and Bridging Communities Through Games Research and DesignCHI PLAY 2025 · 0 citations
- Towards Trail-Aware Digital Content Creation ToolsCHI PLAY 2025 · 1 citations
- "More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for ChangeCHI PLAY 2024 · 10 citations
- C.A.L.Y.P.S.O.: Designing Gameplay Features for Improving Player's Cybersecurity Self-EfficacyCHI PLAY 2024 · 2 citations
- Towards a Design Framework for Data-Driven Game Streaming: A Multi-Stakeholder ApproachCHI PLAY 2024 · 2 citations
- GameAware Streaming InterfacesCHI PLAY 2023 · 4 citations
- Speculative Game Design of Asymmetric Cooperative Games to Study Human-Machine TeamingFDG 2023 · 5 citations
- Using Open Game Data to Understand Game-Based LearningCHI PLAY 2023 · 0 citations
- V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality GamesFDG 2023 · 10 citations
- "Survive the Party": An Educational Game about Relationships and ConsentCHI PLAY 2022 · 2 citations
- Structural Mismatches in Academic Game DevelopmentFDG 2022 · 2 citations
- A Socio-Ecological Approach to Activity Games for GirlsCHI PLAY 2021 · 5 citations
- Designing Game-Based Rehabilitation Experiences for People with AphasiaCHI PLAY 2021 · 12 citations
- Negotiating Systemic Racial and Gender Bias as a Minoritized Adult Design ResearcherCHI PLAY 2021 · 1 citations
- Play for Real(ism) - Using Games to Predict Human-AI interactions in the Real WorldCHI PLAY 2021 · 6 citations
- Support Designer-Teacher Collaboration in Educational Game Design Using Learning Science PrinciplesCHI PLAY 2021 · 1 citations
- The Design of Co-Robotic Games for Computer Science EducationCHI PLAY 2021 · 7 citations
- Understanding Player Retention Strategies in Animal Crossing: New HorizonsCHI PLAY 2021 · 2 citations
- Uplifting Us: A BIPOC Game Design Case StudyFDG 2021 · 6 citations
- Persuasion Invasion: Reducing Bias with Value-Adaptive InstructionCHI PLAY 2020 · 3 citations
- Sharing Multi-User VR SpacesCHI PLAY 2020 · 2 citations
- Toward Live Streamed Improvisational Game ExperiencesCHI PLAY 2020 · 10 citations
- "It Started as a Joke": On the Design of Idle GamesCHI PLAY 2019 · 21 citations
- AI or Nay-I? Making Moral Complexity More AccessibleCHI PLAY 2019 · 3 citations
- Game With A Purpose To Collect Home Audio DataCHI PLAY 2019 · 1 citations
- Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy GameCHI PLAY 2019 · 11 citations
- Notification in VR: The Effect of Notification Placement, Task and EnvironmentCHI PLAY 2019 · 102 citations
- Peer Feedback Processes in the Game IndustryCHI PLAY 2019 · 12 citations
- Piggy Banksy: A Transformational Playground for Social Change Through Playful Co-CreationCHI PLAY 2019 · 3 citations
- Promoting Player Empathy for People Living with PovertyCHI PLAY 2019 · 6 citations
- S4LVE: shareable videogame analysis and visualizationFDG 2019 · 0 citations
- Toward a Design Theory of Sleepy GamesCHI PLAY 2019 · 6 citations
- Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game StreamingCHI PLAY 2019 · 37 citations
- Design Challenges for Livestreamed Audience Participation GamesCHI PLAY 2018 · 46 citations
- Angle Jungle: An Educational Game about AnglesCHI PLAY 2017 · 5 citations
- Augmented Tabletop Games WorkshopCHI PLAY 2017 · 1 citations
- Project Hindsight: Seamless Interactive Film For Virtual RealityCHI PLAY 2017 · 0 citations
- Toward Measuring Empathy in Virtual RealityCHI PLAY 2017 · 21 citations
- Towards Designing Technology for Classroom Role-PlayCHI PLAY 2017 · 9 citations
- What Lurks in the Dark: An Audience Participation Horror GameCHI PLAY 2017 · 7 citations
- Playtesting with a PurposeCHI PLAY 2016
- Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from ChildrenCHI PLAY 2016
- An Ant's Life: Storytelling in Virtual RealityCHI PLAY 2015 · 7 citations
- Using Empirical Learning Curve Analysis to Inform Design in an Educational GameCHI PLAY 2015 · 32 citations
- What Drives People: Creating Engagement Profiles of Players from Game Log DataCHI PLAY 2015 · 21 citations
- A framework for cooperative communication game mechanics from grounded theoryCHI PLAY 2014 · 59 citations
- Intangle: exploring interpersonal bodily interactions through sharing controllersCHI PLAY 2014 · 17 citations
- PowerFall: a voice-controlled collaborative gameCHI PLAY 2014 · 5 citations
- TF-CBT triangle of life: a game to help with cognitive behavioral therapyCHI PLAY 2014 · 23 citations
- The challenge of designing scientific discovery gamesFDG 2010 · 168 citations
Authors
Collaborates with
- New Mexico State University3 shared
- Georgia Institute of Technology2 shared
- University of California, Irvine2 shared
- Adobe Systems (United States)1 shared
- Balboa Art Conservation Center1 shared
- Bradley University1 shared
- Colgate University1 shared
- Dalhousie University1 shared
- Dartmouth College1 shared
- Duquesne University1 shared
- Guangdong Province Special Equipment Testing and Research Institute Zhuhai Testing Institute1 shared
- InterDigital (United States)1 shared