Frank Steinicke
Affiliations over time
- Universität HamburgGermany2020–2026 · 26
- Human Computer Interaction (Switzerland)Switzerland2026 · 2
Frequent co-authors
- Sukran Karaosmanoglu15
- Lucie Kruse7
- Sebastian Cmentowski6
- Sebastian Rings5
- Lennart E. Nacke3
- André Zenner2
- Enrico Rukzio2
- Jens Krüger2
- Oscar Ariza2
- Susanne Schmidt2
- Adalberto L. Simeone1
- Andreas Gerndt1
- Anja Schikorr1
- Anna Bahnmüller1
- Anna Tomko1
- Antonio Krüger1
- Carl Wulff.1
- Celeste Mason1
- Christian Stein1
- Daniel Apken1
Papers
- Augmented Reality for Tabletop and In-Situ Visualization of Road Construction Drawings to Support EngineersCHI 2026
- Enhancing Memory Recall Through AI-Assisted Method of Loci in Virtual RealityCHI 2026
- Show Me How to Play: Exploring Self-Modeling for Onboarding in Virtual Reality ExergamesCHI 2026
- When Play Hurts: Understanding Common Barriers in Movement-Based GamesCHI 2026
- XR for Challenging Environments - Enabling Human Performance and Agency under StressCHI 2026
- Drone Teleoperation Interfaces: Challenges and Opportunities with XR IntegrationCHI 2025
- My Focus was on the Game: Investigating the Use of AI Assistants in a Virtual Reality Exergame for Older AdultsCHI 2025
- Born to Run, Programmed to Play: Mapping the Extended Reality Exergames LandscapeCHI 2024
- Language of Zelda: Facilitating Language Learning Practices Using ChatGPTCHI 2024
- Move, React, Repeat! The Role of Continuous Cues in Immersive ExergamesCHI PLAY 2024
- A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality GamesCHI PLAY 2023
- Blended Collaboration: Communication and Cooperation Between Two Users Across the Reality-Virtuality ContinuumCHI 2023
- Immersive Reading: Comparison of Performance and User Experience for Reading Long Texts in Virtual RealityCHI 2023
- Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual RealityCHI 2023
- Interacting with Neural Radiance Fields in Immersive Virtual RealityCHI 2023
- Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality ExergameCHI 2023
- Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality GameCHI PLAY 2023
- Tiles to Move: Investigating Tile-Based Locomotion for Virtual RealityCHI PLAY 2023
- Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the WildCHI 2023
- VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual RealityCHI 2023
- Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older AdultsCHI 2022
- Simulating Human Imprecision in Temporal Statements of Intelligent Virtual AgentsCHI 2022
- Everyday Proxy Objects for Virtual RealityCHI 2021
- Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR GamesCHI 2021
- Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with DementiaCHI PLAY 2021
- Using Exergames to Train Patients with Dementia to Accomplish Daily RoutinesCHI PLAY 2020