Lennart E. Nacke
Affiliations over time
- University of WaterlooCanada2015–2026 · 65
- Ontario Tech UniversityCanada2014 · 4
Frequent co-authors
- Gustavo F. Tondello12
- Katja Rogers10
- Rina R. Wehbe9
- Daniel Johnson8
- Joseph Tu7
- D. Wang6
- Maximilian Altmeyer6
- Pejman Mirza-Babaei6
- Anders Drachen5
- Dennis L. Kappen5
- Eugene Kukshinov5
- Hilda Hadan4
- Leah Zhang-Kennedy4
- Phoebe O. Toups Dugas4
- Regan L. Mandryk4
- Reza Hadi Mogavi4
- Sebastian Cmentowski4
- Sukran Karaosmanoglu4
- Frank Steinicke3
- Giovanni Ribeiro3
Papers
- Theory, Experience, and Instinct: How AAA Game Studio UX Leaders Navigate Pre-ProductionCHI 2026
- Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate PerformanceCHI PLAY 2025
- Designing Biofeedback Board Games: The Impact of Heart Rate on Player ExperienceCHI 2025
- First Interdisciplinary Workshop for Human-Computer Narrative Interactions (HCNI)CHI PLAY 2025
- From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative ExergameCHI 2025
- How to write higher-quality CHI papers (with AI research tools)CHI 2025
- Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video GamesCHI 2025
- "Never The Same": Systematic Analysis of the Methodological Issues in the Presence Studies That Employ QuestionnairesCHI 2024
- Born to Run, Programmed to Play: Mapping the Extended Reality Exergames LandscapeCHI 2024
- Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary InvestigationCHI PLAY 2024
- Culture Clash: When Deceptive Design Meets Diverse Player ExpectationsCHI PLAY 2024
- From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play TransitionCHI PLAY 2024
- How to Write Better CHI Papers (with AI)CHI 2024
- Juicy Audio: Audio Designers' Conceptualization of the Term in Video GamesCHI PLAY 2024
- Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping StrategiesCHI 2024
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024
- The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older AdultsCHI PLAY 2024
- User Experience Research and Design in Video GamesCHI 2024
- From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research PapersCHI PLAY 2023
- Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad ScaleCHI 2023
- How to Write Better CHI Papers (with LaTeX in Overleaf)CHI 2023
- LEVI: Exploring Possibilities for an Adaptive Board Game SystemCHI PLAY 2023
- Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based CommunicationCHI PLAY 2023
- Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality ExergameCHI 2023
- The Role of Generative AI in Games ResearchCHI PLAY 2023
- User Experience Design and Research in GamesCHI 2023
- "I Don't Want To Shoot The Android": Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become HumanCHI 2022
- Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends TeamsCHI PLAY 2022
- Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification TaskCHI 2022
- How to do User Experience Research in GamesCHI PLAY 2022
- How to Write Better Research Papers (for CHI)CHI 2022
- How to: Peer Review for CHI (and Beyond)CHI 2022
- LightPlay: Using an External Ambient Lighting Strip for Video Game IndicatorsCHI PLAY 2022
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022
- Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital GamesCHI 2022
- PACMHCI V6, CHI PLAY, October 2022 EditorialCHI PLAY 2022
- Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR GamesCHI 2021
- How to Write CHI Papers, Online EditionCHI 2021
- On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful SystemCHI PLAY 2021
- The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature ReviewCHI 2021
- Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and PsychophysiologyCHI PLAY 2020
- HexArcade: Predicting Hexad User Types By Using Gameful ApplicationsCHI PLAY 2020
- The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player ExperienceCHI PLAY 2020
- "It Started as a Joke": On the Design of Idle GamesCHI PLAY 2019
- Cross-Car, Multiplayer Games for Semi-Autonomous DrivingCHI PLAY 2019
- Player Characteristics and Video Game PreferencesCHI PLAY 2019
- The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)DCHI PLAY 2019
- Exploring the Role of Non-Player Characters and Gender in Player IdentificationCHI PLAY 2018
- Games User Research MethodsCHI PLAY 2018
- A Framework and Taxonomy of Videogame Playing PreferencesCHI PLAY 2017
- Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"CHI PLAY 2017
- Elements of Gameful Design Emerging from User PreferencesCHI PLAY 2017
- Gamification through the Application of Motivational Affordances for Physical Activity TechnologyCHI PLAY 2017
- How Multidisciplinary is Gamification Research?: Results from a Scoping ReviewCHI PLAY 2017
- Positive Gaming: Workshop on Gamification and Games for WellbeingCHI PLAY 2017
- "The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game ObjectsCHI PLAY 2016
- ABOVE WATER: An Educational Game for AnxietyCHI PLAY 2016
- Design and Preliminary Validation of The Player Experience InventoryCHI PLAY 2016
- Heuristic Evaluation for Gameful DesignCHI PLAY 2016
- The Gamification User Types Hexad ScaleCHI PLAY 2016
- CHI PLAYGUE: A Networking Game of Emergent SocialityCHI PLAY 2015
- Personalization in Serious and Persuasive Games and Gamified InteractionsCHI PLAY 2015
- Towards Understanding the Importance of Co-Located GameplayCHI PLAY 2015
- Understanding Player Attitudes Towards Digital Game ObjectsCHI PLAY 2015
- Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2CHI PLAY 2015
- Developing iconic and semi-iconic game controllersCHI PLAY 2014
- Engaged by boos and cheers: the effect of co-located game audiences on social player experienceCHI PLAY 2014
- The edge of glory: the relationship between metacritic scores and player experienceCHI PLAY 2014
- Understanding expectations with multiple controllers in an augmented reality videogameCHI PLAY 2014