Marc Schubhan
Affiliations over time
- German Research Centre for Artificial IntelligenceGermany2019–2025 · 11
- Saarland UniversityGermany2019–2025 · 4
Papers
- Out of Tune? Nudging Player Behavior Through Background Music Pitch ModulationCHI PLAY 2025
- SoulGarden: A Gamified Meditation Application to Enhance Meditation Habits, Enjoyment, Mindfulness, and Mental Well-BeingCHI PLAY 2025
- Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging TaskCHI PLAY 2024
- EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual GardenCHI PLAY 2024
- Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and ExperienceCHI PLAY 2024
- Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner GameCHI PLAY 2023
- "Absolute or Relative?" - Exploring the Choice Between Leaderboard Types in an Image Tagging TaskCHI PLAY 2022
- Investigating User-Created Gamification in an Image Tagging TaskCHI Games & Play 2020
- Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy EatingCHI Games & Play 2020
- Eating Ads With a Monster: Introducing a Gamified Ad BlockerCHI Games & Play 2019
- Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online AdsCHI Games & Play 2019
- Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online AdsCHI Games & Play 2019
- Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared BathroomsCHI PLAY 2019
- Towards Predicting Hexad User Types from Smartphone DataCHI PLAY 2019