Antonio Krüger
Affiliations over time
- German Research Centre for Artificial IntelligenceGermany2015–2024 · 16
- Saarland UniversityGermany2016–2024 · 3
Frequent co-authors
- Maximilian Altmeyer18
- Pascal Lessel17
- Marc Schubhan10
- Vladislav Hnatovskiy4
- Kathrin Dernbecher3
- Alexander Vielhauer2
- Donald Degraen2
- Berina Zenuni1
- Christian Wolff1
- Cornelius Leidinger1
- Dennis Gudea1
- Elena Werny1
- Frederic Kerber1
- Gustavo F. Tondello1
- Hanne Spelt1
- Julian Sahner1
- Katja Rogers1
- Lea Verena Schmeer1
- Lennart E. Nacke1
- Linda Müller1
Papers
- Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging TaskCHI PLAY 2024
- EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual GardenCHI PLAY 2024
- Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and ExperienceCHI PLAY 2024
- "Absolute or Relative?" - Exploring the Choice Between Leaderboard Types in an Image Tagging TaskCHI PLAY 2022
- Do Hexad User Types Matter? Effects of (Non-) Personalized Gamification on Task Performance and User Experience in an Image Tagging TaskCHI PLAY 2022
- Streamer's Hell - Investigating Audience Influence in Live-Streams Beyond the GameCHI PLAY 2022
- HexArcade: Predicting Hexad User Types By Using Gameful ApplicationsCHI PLAY 2020
- Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy EatingCHI Games & Play 2020
- "Enable or Disable Gamification?": Analyzing the Impact of Choice in a Gamified Image Tagging TaskCHI Games & Play 2019
- Eating Ads With a Monster: Introducing a Gamified Ad BlockerCHI Games & Play 2019
- Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online AdsCHI Games & Play 2019
- Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online AdsCHI Games & Play 2019
- Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared BathroomsCHI PLAY 2019
- HedgewarsSGC: A Competitive Shared Game Control SettingCHI Games & Play 2019
- Towards Predicting Hexad User Types from Smartphone DataCHI PLAY 2019
- CrowdChess: A System to Investigate Shared Game Control in Live-StreamsCHI PLAY 2017
- Expanding Video Game Live-Streams with Enhanced Communication Channels: A Case StudyCHI Games & Play 2017
- "Don't Whip Me With Your Games": Investigating "Bottom-Up" GamificationCHI Games & Play 2016
- WaterCoaster: A Device to Encourage People in a Playful Fashion to Reach Their Daily Water Intake LevelCHI Games & Play 2016
- Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage PlayfullyCHI Games & Play 2015