Maximilian Altmeyer
Affiliations over time
- Saarland UniversityGermany2016–2025 · 6
- Hochschule für Technik und Wirtschaft des SaarlandesGermany2024–2025 · 5
- German Research Centre for Artificial IntelligenceGermany2015–2023 · 22
- University of WaterlooCanada2023 · 2
Frequent co-authors
- Antonio Krüger18
- Pascal Lessel18
- Marc Schubhan14
- Lennart E. Nacke6
- Vladislav Hnatovskiy5
- Katja Rogers4
- Donald Degraen3
- Kathrin Dernbecher3
- Gustavo F. Tondello2
- Jeanine Krath2
- Ally Suarez1
- Berina Zenuni1
- Christian Wolff1
- Cornelius Leidinger1
- Dennis Gudea1
- Dominic Buchheit1
- Elena Werny1
- Frederic Kerber1
- German Schabert1
- Giovanni Ribeiro1
Papers
- Out of Tune? Nudging Player Behavior Through Background Music Pitch ModulationCHI PLAY 2025
- SoulGarden: A Gamified Meditation Application to Enhance Meditation Habits, Enjoyment, Mindfulness, and Mental Well-BeingCHI PLAY 2025
- Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging TaskCHI PLAY 2024
- EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual GardenCHI PLAY 2024
- Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and ExperienceCHI PLAY 2024
- Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner GameCHI PLAY 2023
- From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research PapersCHI PLAY 2023
- Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad ScaleCHI Games & Play 2023
- "Absolute or Relative?" - Exploring the Choice Between Leaderboard Types in an Image Tagging TaskCHI PLAY 2022
- Do Hexad User Types Matter? Effects of (Non-) Personalized Gamification on Task Performance and User Experience in an Image Tagging TaskCHI PLAY 2022
- Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification TaskCHI Games & Play 2022
- Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital GamesCHI Games & Play 2022
- Streamer's Hell - Investigating Audience Influence in Live-Streams Beyond the GameCHI PLAY 2022
- Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and PsychophysiologyCHI PLAY 2020
- HexArcade: Predicting Hexad User Types By Using Gameful ApplicationsCHI PLAY 2020
- Investigating User-Created Gamification in an Image Tagging TaskCHI Games & Play 2020
- Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy EatingCHI Games & Play 2020
- "Enable or Disable Gamification?": Analyzing the Impact of Choice in a Gamified Image Tagging TaskCHI Games & Play 2019
- Crowdjump: Investigating a Player-Driven Platform GameCHI PLAY 2019
- Eating Ads With a Monster: Introducing a Gamified Ad BlockerCHI Games & Play 2019
- Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online AdsCHI Games & Play 2019
- Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online AdsCHI Games & Play 2019
- Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared BathroomsCHI PLAY 2019
- HedgewarsSGC: A Competitive Shared Game Control SettingCHI Games & Play 2019
- Towards Predicting Hexad User Types from Smartphone DataCHI PLAY 2019
- "Don't Whip Me With Your Games": Investigating "Bottom-Up" GamificationCHI Games & Play 2016
- WaterCoaster: A Device to Encourage People in a Playful Fashion to Reach Their Daily Water Intake LevelCHI Games & Play 2016
- Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage PlayfullyCHI Games & Play 2015