Michael Lankes
Affiliations over time
- University of Applied Sciences Upper AustriaAustria2014–2026 · 32
Frequent co-authors
- Martin Kocur5
- Günter Wallner4
- Bernhard Maurer3
- Elke Mattheiss3
- Jüergen Hagler3
- Manfred Tscheligi3
- Marc Busch3
- Wolfgang Hochleitner3
- Argenis Ramírez Gómez2
- Barbara Stiglbauer2
- Christian Feichtinger2
- Luca Geiger2
- Rita Orji2
- Alexander Hödlmoser1
- Andreas Haslinger1
- Andreas Mühlberger1
- Andreas Winklbauer1
- Andrzej Marczewski1
- Anna-Lena Babl1
- Benedict Haunschmied1
Papers
- Beyond Narrative Reflection: Transience as a Material Pathway to Eudaimonic Player ExperienceFDG 2026
- Breaking Rotational Symmetry: Minimal Landmarks Stabilize Orientation in Screen-Based 3D GamesCHI Games & Play 2026
- How Players Recognize and Interpret Diegetic Visualizations - The Case of Fortnite's Swarm VisualizationCHI Games & Play 2026
- On My Mark: Effects of diegetic and non-diegetic waypoint marking on player curiosity and exploratory behavior in gamesFDG 2026
- Transient Weapons, Ambivalent Play: A Case Study of Durability in Breath of the WildFDG 2026
- Enhancing Player Satisfaction Through Personality-Based Narrative Adaptation in Digital GamesFDG 2025
- Pathways of Desire: Enhancing Navigation and Sense of Community Through Player-Generated Desire PathsCHI Games & Play 2025
- Where am I? Design Pointers for Enhanced Spatial Orientation in 3D GamesFDG 2025
- Day 'n' Nite: Investigating the Effects of Day and Night Time in the Real World and Game Worlds on Cognitive PerformanceCHI PLAY 2024
- Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality GameCHI Games & Play 2024
- Stage & Play: Using Game Technologies in the Context of Digitally-mediated Theater PerformancesCHI PLAY 2024
- Sailing through Signs: Attention Guidance towards Texts in Virtual RealityFDG 2023
- Telling Eyes: Linking Eye-Tracking Indicators to Affective VariablesFDG 2023
- The Ludic Potentials of Player DataCHI PLAY 2023
- GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration GamesCHI PLAY 2022
- Eyesthetics: Making Sense of the Aesthetics of Playing with GazeCHI PLAY 2021
- I will stand by you: Measuring the perceived Social Presence towards Semi-Autonomous Companions in a 2D gameCHI PLAY 2021
- SpEYEders: Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spidersCHI PLAY 2021
- The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure GameCHI PLAY 2021
- See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and MovementCHI Games & Play 2020
- Social Gaze in Minimalist GamesCHI PLAY 2020
- Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design PotentialsCHI PLAY 2019
- Hover Loop: A New Approach to Locomotion in Virtual RealityCHI PLAY 2019
- Lost & Found: Gaze-based Player Guidance Feedback in Exploration GamesCHI PLAY 2019
- Co-smonauts in Retrospect: The Game Design Process of an Intergenerational Co-located Collaborative GameCHI PLAY 2018
- EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in GamesCHI PLAY 2018
- Socialeyes: social gaze in collaborative 3D gamesFDG 2018
- Invisible Walls: Co-Presence in a Co-located Augmented Virtuality InstallationCHI PLAY 2017
- Player Type Models: Towards Empirical ValidationCHI Games & Play 2016
- From Classes to Mechanics: Player Type Driven Persuasive Game DevelopmentCHI PLAY 2015
- Personalization in Serious and Persuasive Games and Gamified InteractionsCHI PLAY 2015
- Whom are you looking for?: the effects of different player representation relations on the presence in gaze-based gamesCHI PLAY 2014