27
papers
31
authors
2014–2026
active years
Output per year
Papers (27)
- Beyond Narrative Reflection: Transience as a Material Pathway to Eudaimonic Player ExperienceFDG 2026 · 0 citations
- On My Mark: Effects of diegetic and non-diegetic waypoint marking on player curiosity and exploratory behavior in gamesFDG 2026 · 0 citations
- Transient Weapons, Ambivalent Play: A Case Study of Durability in Breath of the WildFDG 2026 · 0 citations
- Enhancing Player Satisfaction Through Personality-Based Narrative Adaptation in Digital GamesFDG 2025 · 1 citations
- Where am I? Design Pointers for Enhanced Spatial Orientation in 3D GamesFDG 2025 · 0 citations
- Day 'n' Nite: Investigating the Effects of Day and Night Time in the Real World and Game Worlds on Cognitive PerformanceCHI PLAY 2024 · 0 citations
- Stage & Play: Using Game Technologies in the Context of Digitally-mediated Theater PerformancesCHI PLAY 2024 · 2 citations
- Sailing through Signs: Attention Guidance towards Texts in Virtual RealityFDG 2023 · 2 citations
- Telling Eyes: Linking Eye-Tracking Indicators to Affective VariablesFDG 2023 · 2 citations
- The Ludic Potentials of Player DataCHI PLAY 2023 · 3 citations
- GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration GamesCHI PLAY 2022 · 12 citations
- Eyesthetics: Making Sense of the Aesthetics of Playing with GazeCHI PLAY 2021 · 20 citations
- I will stand by you: Measuring the perceived Social Presence towards Semi-Autonomous Companions in a 2D gameCHI PLAY 2021 · 1 citations
- Menti's JourneyCHI PLAY 2021 · 2 citations
- SpEYEders: Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spidersCHI PLAY 2021 · 9 citations
- The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure GameCHI PLAY 2021 · 6 citations
- Social Gaze in Minimalist GamesCHI PLAY 2020 · 6 citations
- Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design PotentialsCHI PLAY 2019 · 3 citations
- Hover Loop: A New Approach to Locomotion in Virtual RealityCHI PLAY 2019 · 7 citations
- Lost & Found: Gaze-based Player Guidance Feedback in Exploration GamesCHI PLAY 2019 · 8 citations
- Co-smonauts in Retrospect: The Game Design Process of an Intergenerational Co-located Collaborative GameCHI PLAY 2018 · 4 citations
- EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in GamesCHI PLAY 2018 · 8 citations
- Socialeyes: social gaze in collaborative 3D gamesFDG 2018 · 11 citations
- Invisible Walls: Co-Presence in a Co-located Augmented Virtuality InstallationCHI PLAY 2017 · 16 citations
- From Classes to Mechanics: Player Type Driven Persuasive Game DevelopmentCHI PLAY 2015 · 8 citations
- Personalization in Serious and Persuasive Games and Gamified InteractionsCHI PLAY 2015 · 69 citations
- Whom are you looking for?: the effects of different player representation relations on the presence in gaze-based gamesCHI PLAY 2014 · 19 citations
Authors
Collaborates with
- University of Regensburg4 shared
- University of Salzburg4 shared
- Johannes Kepler University of Linz3 shared
- Austrian Institute of Technology2 shared
- Capgemini (United Kingdom)1 shared
- Cardiff University1 shared
- Inform (Germany)1 shared
- Lancaster University1 shared
- McGill University1 shared
- Software Competence Center Hagenberg (Austria)1 shared
- The University of Melbourne1 shared
- University of Portsmouth1 shared