Günter Wallner
Affiliations over time
- Johannes Kepler University of LinzAustria2022–2026 · 15
- Eindhoven University of TechnologyNetherlands2019–2020 · 10
- University of Applied Arts ViennaAustria2015–2018 · 6
Frequent co-authors
- Simone Kriglstein10
- Claire Dormann5
- Pejman Mirza-Babaei4
- Regina Bernhaupt4
- Kathrin Gerling3
- Letian Wang3
- Michael Lankes3
- Anders Drachen2
- Aqeel Haider2
- Nour Halabi2
- Vero Vanden Abeele2
- Alessandro Canossa1
- Alexander Pfeiffer1
- Aliaksei Tsishurou1
- Bas A. Plijnaer1
- Beate Schrank1
- Benjamin Watson1
- Casper Harteveld1
- Chek Tien Tan1
- Christian Sebastian Loh1
Papers
- How Diegetic Maps Shape Wayfinding, Storytelling, and ImmersionFDG 2026
- How Players Recognize and Interpret Diegetic Visualizations - The Case of Fortnite's Swarm VisualizationCHI 2026
- With the Stroke of a Brush: A Generative-AI Smart Brush for Instant Game Map EditingFDG 2026
- Pathways of Desire: Enhancing Navigation and Sense of Community Through Player-Generated Desire PathsCHI 2025
- Player Perception Matters: Insights into the Use of Esports Live Companion ToolsFDG 2025
- A Feature Comparison Study of Live Companion Tools for Esports GamesFDG 2024
- An Investigation of the Test-Retest Reliability of the miniPXICHI PLAY 2024
- Endpoint Conditioned Multimodality Trajectory Prediction Using Voronoi TessellationFDG 2024
- Ethics and Transparency in Game DataCHI PLAY 2024
- HKViz: Map-Based Analytics for Hollow KnightFDG 2024
- Visualization of Player Movement Patterns with Line Integral Convolution and Alpha ShapesFDG 2024
- Introducing QRogue: Teaching Quantum Computing Using a Rogue-like Game ConceptFDG 2023
- Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game DevelopmentCHI PLAY 2023
- The Ludic Potentials of Player DataCHI PLAY 2023
- Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with League of LegendsCHI PLAY 2023
- Live Feedback for Training Through Real-Time Data Visualizations: A Study with League of LegendsCHI PLAY 2022
- Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in SchoolsCHI PLAY 2020
- Exploring Severity of Gameplay Issues from Players' PerspectiveCHI PLAY 2020
- Have a Break: Raising the Self-Awareness of Gamers About Long Gaming Sessions Using an Ambient Tangible DeviceCHI PLAY 2020
- Masterclass on Information Visualization for Games ResearchCHI PLAY 2020
- Multivariate Visualization of Game Metrics: An Evaluation of Hexbin MapsCHI PLAY 2020
- Truesight Battle Grid - Enhancing the Game Experience of Tabletop Role-Playing through Tangible Data VisualizationCHI PLAY 2020
- Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data VisualizationCHI PLAY 2019
- Diagram Safari: A Visualization Literacy Game for Young ChildrenCHI PLAY 2019
- Modata - Improving Dota 2 Experience and Spectatorship through Tangible Gameplay VisualizationCHI PLAY 2019
- User Guided Movement Analysis in Games using Semantic TrajectoriesCHI PLAY 2019
- Introducing PlaNet: a tool for visualizing player communitiesFDG 2018
- Lost my way: an educational geometry game for young childrenFDG 2018
- Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"CHI PLAY 2017
- Exploiting Players?: Critical Reflections on Participation in Game DevelopmentCHI PLAY 2017
- Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User StudyCHI PLAY 2016
- Sequential Analysis of Player BehaviorCHI PLAY 2015
- Tool Design Jam: Designing tools for Games User ResearchCHI PLAY 2015