12
papers
11
authors
2018–2023
active years
Output per year
Papers (12)
- Designing for Digital Hybridisation of TheatreCHI PLAY 2023 · 0 citations
- Because the Night - Immersive Theatre for Digital Audiences: : Mapping the affordances of immersive theatre to digital interactions using game enginesCHI PLAY 2022 · 3 citations
- Developing Design Guidelines for Virtual Reality based Decision-Making Training for Team SportsCHI PLAY 2021 · 6 citations
- Meaning-Making in Indie Games: The Intersection of Narrative and Interactivity in Non-Traditional VideogamesCHI PLAY 2020 · 3 citations
- Target: Zero Drift: Minimizing Spatial Drift in VR Optical Tracking Systems such as Oculus InsightCHI PLAY 2020 · 3 citations
- Exploring Apprenticeship Learning for Player Modelling in Interactive NarrativesCHI PLAY 2019 · 1 citations
- InsideOut: Playing with Real-time Video Images of the Gastrointestinal Tract via Imaging CapsulesCHI PLAY 2019 · 4 citations
- Social Games Are Fun: Exploring Social Interactions on Smart Speaker Platforms for People with DisabilitiesCHI PLAY 2019 · 11 citations
- Designing Virtual Interactive Environments for Autobiographical Memory RecallCHI PLAY 2018 · 2 citations
- HeatCraft: Playing with Ingestible Sensors via Localised SensationsCHI PLAY 2018 · 11 citations
- Meaningful Choice in Strategic Unit Selection: A Case Study of Unit Rankings in StarCraft IICHI PLAY 2018 · 0 citations
- The Guts Game: Towards Designing Ingestible GamesCHI PLAY 2018 · 35 citations
Authors
Collaborates with
- RMIT University4 shared
- The University of Melbourne2 shared
- University of Vienna1 shared