30
papers
33
authors
2009–2025
active years
Output per year
Papers (30)
- A Surfeit of Barbarians: Using Facial Recognition Technology to Generate a Dungeons and Dragons CharacterFDG 2025 · 0 citations
- Core or Chore? How Hybridity Impacts Player ExperienceFDG 2025 · 3 citations
- The Many Views of Game-Related Experiences with the Experiential TetradFDG 2025 · 4 citations
- Human-AI Collaboration in Cooperative Games: A Study of Playing Codenames with an LLM AssistantCHI PLAY 2024 · 22 citations
- Towards Ethical AI Moderation in Multiplayer GamesCHI PLAY 2024 · 16 citations
- Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual WorldCHI PLAY 2023 · 16 citations
- Education, Entertainment, and Engagement in Museums in the Digital AgeCHI PLAY 2023 · 5 citations
- Fused Spectatorship: Designing Bodily Experiences Where Spectators Become PlayersCHI PLAY 2023 · 20 citations
- Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced PlayCHI PLAY 2023 · 7 citations
- More Than a Gimmick - Digital Tools for Boardgame PlayCHI PLAY 2021 · 30 citations
- Observing Multiplayer Boardgame Play at a DistanceCHI PLAY 2021 · 2 citations
- Prisoner of Words: Lessons Learnt from Mobile Gamification of Lab Memory ExperimentsCHI PLAY 2021 · 2 citations
- Telepathic Play: Towards Playful Experiences Based on Brain-to-brain InterfacingCHI PLAY 2021 · 4 citations
- "Let's Play" Communities: Definitions, Evolution, and EconomiesCHI PLAY 2020 · 0 citations
- Design Patterns for Voice Interaction in GamesCHI PLAY 2018 · 33 citations
- Electric Sheep: Designing Improvised Musical PlayCHI PLAY 2018 · 3 citations
- EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in GamesCHI PLAY 2018 · 8 citations
- Forum on Video Games for Mental HealthCHI PLAY 2018 · 4 citations
- HeatCraft: Playing with Ingestible Sensors via Localised SensationsCHI PLAY 2018 · 11 citations
- The Guts Game: Towards Designing Ingestible GamesCHI PLAY 2018 · 35 citations
- Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft PlayCHI PLAY 2017 · 24 citations
- Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy GamesCHI PLAY 2017 · 65 citations
- What can We Learn from Eye Tracking Boardgame Play?CHI PLAY 2017 · 9 citations
- Exploring the Effects of Gaze Awareness on Multiplayer GameplayCHI PLAY 2016
- The Emergence of EyePlay: A Survey of Eye Interaction in GamesCHI PLAY 2016
- Player Identity Dissonance and Voice Interaction in GamesCHI PLAY 2015 · 41 citations
- Paradigms of games research in HCI: a review of 10 years of research at CHICHI PLAY 2014 · 108 citations
- Screen ecologies, multi-gaming and designing for different registers of engagementCHI PLAY 2014 · 18 citations
- Metagames, paragames and orthogames: a new vocabularyFDG 2012 · 86 citations
- Exertion in networked gamesFDG 2009 · 6 citations
Authors
Collaborates with
- RMIT University4 shared
- Monash University3 shared
- Deakin University2 shared
- Eindhoven University of Technology2 shared
- University of Cambridge2 shared
- University of Saskatchewan2 shared
- University of Technology Sydney2 shared
- Xi’an Jiaotong-Liverpool University2 shared
- Australian National University1 shared
- Beth Israel Deaconess Medical Center1 shared
- Chalmers University of Technology1 shared
- Defence Science and Technology Group1 shared