27
papers
23
authors
2018–2026
active years
Output per year
Papers (27)
- "Hey Dashboard!": Supporting Voice, Text, and Pointing Modalities in Dashboard Onboarding using Large Language ModelsCHI 2026 · 1 citations
- Beyond Disposition: AI Knowledge Predicts Anthropomorphization of a Language Model Better Than Personality Traits in Lay and Expert PopulationsCHI 2026 · 3 citations
- Cracking the Case Together: Role Perceptions in Human-AI Mystery Solving DialoguesCHI 2026 · 1 citations
- Framing 'Collaboration': How Human-Human Principles Translate into Human-AI RealitiesCHI 2026 · 1 citations
- How Diegetic Maps Shape Wayfinding, Storytelling, and ImmersionFDG 2026 · 0 citations
- How Players Recognize and Interpret Diegetic Visualizations - The Case of Fortnite's Swarm VisualizationCHI 2026 · 0 citations
- Self-Regulating Mood EcosystemCHI 2026 · 0 citations
- What Users Like and Don't Like About Occupational Exoskeletons: Experiences and Implications From a Focus Group StudyCHI 2026 · 1 citations
- With the Stroke of a Brush: A Generative-AI Smart Brush for Instant Game Map EditingFDG 2026 · 0 citations
- Pathways of Desire: Enhancing Navigation and Sense of Community Through Player-Generated Desire PathsCHI 2025 · 3 citations
- Player Perception Matters: Insights into the Use of Esports Live Companion ToolsFDG 2025 · 0 citations
- The Last JITAI? Exploring Large Language Models for Issuing Just-in-Time Adaptive Interventions: Fostering Physical Activity in a Prospective Cardiac Rehabilitation SettingCHI 2025 · 13 citations
- A Feature Comparison Study of Live Companion Tools for Esports GamesFDG 2024 · 6 citations
- An Investigation of the Test-Retest Reliability of the miniPXICHI PLAY 2024 · 3 citations
- Endpoint Conditioned Multimodality Trajectory Prediction Using Voronoi TessellationFDG 2024 · 0 citations
- Ethics and Transparency in Game DataCHI PLAY 2024 · 1 citations
- HKViz: Map-Based Analytics for Hollow KnightFDG 2024 · 2 citations
- Learning from Cycling: Discovering Lessons Learned from CyclingHCICHI 2024 · 5 citations
- Visualization of Player Movement Patterns with Line Integral Convolution and Alpha ShapesFDG 2024 · 3 citations
- Introducing QRogue: Teaching Quantum Computing Using a Rogue-like Game ConceptFDG 2023 · 2 citations
- Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game DevelopmentCHI PLAY 2023 · 5 citations
- Show me a "Male Nurse"! How Gender Bias is Reflected in the Query Formulation of Search Engine UsersCHI 2023 · 13 citations
- Telling Eyes: Linking Eye-Tracking Indicators to Affective VariablesFDG 2023 · 2 citations
- The Ludic Potentials of Player DataCHI PLAY 2023 · 3 citations
- Live Feedback for Training Through Real-Time Data Visualizations: A Study with League of LegendsCHI PLAY 2022 · 12 citations
- Operationalizing Human-Centered Perspectives in Explainable AICHI 2021 · 96 citations
- Co-smonauts in Retrospect: The Game Design Process of an Intergenerational Co-located Collaborative GameCHI PLAY 2018 · 4 citations
Authors
Collaborates with
- University of Applied Sciences Upper Austria7 shared
- Austrian Institute of Technology2 shared
- KU Leuven2 shared
- Technische Hochschule Ingolstadt2 shared
- TU Bergakademie Freiberg2 shared
- Universität Innsbruck2 shared
- University of Southern Denmark2 shared
- Aalborg University1 shared
- Aarhus University1 shared
- Australian National University1 shared
- Austrian Institute for Health Technology Assessment GmbH1 shared
- Eindhoven University of Technology1 shared