8
papers
11
authors
2017–2025
active years
Output per year
Papers (8)
- Identifying User Types in Gamified Learning Management Systems Based on Behavior DataCHI PLAY 2025 · 0 citations
- Case Study: End users in recovery from substance use disorders as designers and developers of digital games with therapeutic potentialCHI Games & Play 2024 · 0 citations
- The Consistency of Gamification User Types: A Study on the Change of Preferences over TimeCHI PLAY 2023 · 21 citations
- Personalization Improves Gamification: Evidence from a Mixed-methods StudyCHI PLAY 2021 · 56 citations
- A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified AssignmentsCHI Games & Play 2020 · 19 citations
- Towards Automatic Flow Experience Identification in Educational Systems: A Human-computer Interaction ApproachCHI PLAY 2019 · 9 citations
- Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven ApproachCHI PLAY 2019 · 13 citations
- Understanding mario: an evaluation of design metrics for platformersFDG 2017 · 38 citations
Authors
Collaborates with
- Tampere University2 shared
- Brno University of Technology1 shared
- Drexel University1 shared
- George Mason University1 shared
- Harvard University Press1 shared
- Universidade do Estado de Minas Gerais1 shared
- Universidade do Estado de Santa Catarina1 shared
- Universidade Federal de Alagoas1 shared
- Universidade Federal de São Carlos1 shared
- Universidade Federal de Viçosa1 shared
- Universidade Federal do Rio Grande do Sul1 shared
- University of California, Santa Cruz1 shared