128
papers
140
authors
2008–2026
active years
Output per year
Papers (128)
- AI-Supported and Socially-Augmented Gamification to Overcome Behavioral Barriers in Sustainable CookingFDG 2026 · 0 citations
- Clickies: Re-Enterable Recordings of Videogame PlayFDG 2026 · 0 citations
- Engram: Personality-Parameterized Schema Memory for NPC Cognitive DiversityFDG 2026 · 0 citations
- Extending STRIVE to World of Tanks: A Cross-Game Validation of a Socio-behavioral Player TaxonomyFDG 2026 · 0 citations
- Playing the Model: Ideology, Bias, and the Rhetoric of LLM GamesFDG 2026 · 0 citations
- Talking Wildfire: How Discourse in Serious Games Shapes Collaborative Learning and PreparednessFDG 2026 · 0 citations
- Transdiegetic Sound in Narrative-Driven Strategy GamesFDG 2026 · 0 citations
- A Playful Wildfire Simulation System in Two MinigamesCHI PLAY 2025 · 0 citations
- Analytic Procgen with Composable Design Space ExpressionsFDG 2025 · 0 citations
- Building Resilience Through Community-Centered Gameful DesignCHI PLAY 2025 · 1 citations
- Conversational Interactions with Procedural Generators using Large Language ModelsFDG 2025 · 3 citations
- Designing Doable and Locally-adapted Action Cards for an Interactive Tabletop Game To Support Bottom-Up Flood ResilienceCHI PLAY 2025 · 1 citations
- Designing FEVR: a VR Game for Wildfire Evacuation ReadinessFDG 2025 · 4 citations
- FEVR: Exploring the Use of Virtual Reality for Pre-Evacuation Wildfire TrainingCHI PLAY 2025 · 0 citations
- Form and Function: Toward a Better Understanding of Design-Based GamesFDG 2025 · 0 citations
- "Trust the Process": An Exploratory Study of Process Visualizations for Self-Reflection in League of LegendsCHI PLAY 2024 · 5 citations
- A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on RedditCHI PLAY 2024 · 4 citations
- Ahead-of-time Compilation for Diverse Samplers of Constrained Design SpacesFDG 2024 · 1 citations
- Comprehensive and Instantly Responsive Player Assistance using Binary Decision DiagramsFDG 2024 · 2 citations
- Ethics and Transparency in Game DataCHI PLAY 2024 · 1 citations
- Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer EngagementFDG 2024 · 2 citations
- Exploring how Emotional Challenge and Affective Design in Games Relates to Player ReflectionFDG 2024 · 12 citations
- Interactive Player Journeys: Co-designing a Process Visualization System to Video Game AnalyticsFDG 2024 · 9 citations
- Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the SpireFDG 2024 · 8 citations
- Mindfulness Techniques Taught Through Game MechanicsCHI PLAY 2024 · 1 citations
- Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video GamesFDG 2024 · 1 citations
- Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language ModelsFDG 2024 · 2 citations
- Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy SystemFDG 2024 · 0 citations
- Pseudo-Scientist: Towards Narrative Interventions for Imposter SyndromeCHI PLAY 2024 · 1 citations
- Scented Days: Exploring the Capacity of Smell NarrativesCHI PLAY 2024 · 0 citations
- Shloka: Developing Climate Change interventions through a lens of Religion and VideogamesCHI PLAY 2024 · 6 citations
- The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?FDG 2024 · 5 citations
- The Masquerade of Play: A Reappraisal of the Magic CircleFDG 2024 · 3 citations
- You-Only-Randomize-Once: Shaping Statistical Properties in Constraint-based PCGFDG 2024 · 3 citations
- "Anything a Guardian Does Is Canonical": Player Understanding of Canon in DestinyCHI PLAY 2023 · 3 citations
- A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation OpportunitiesFDG 2023 · 4 citations
- Automated Testing in Super Metroid with Abstraction-Guided ExplorationFDG 2023 · 2 citations
- Balancing Video Games: A Player-Driven InstrumentCHI PLAY 2023 · 7 citations
- Better Resemblance without Bigger Patterns: Making Context-sensitive Decisions in WFCFDG 2023 · 5 citations
- Conceptual Art Made Real: Why Procedural Content Generation is ImpossibleFDG 2023 · 3 citations
- Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video GamesCHI PLAY 2023 · 13 citations
- Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction DesignFDG 2023 · 3 citations
- Playable Quotes for Game Boy GamesFDG 2023 · 3 citations
- Shoelace: A Storytelling Assistant for GUMSHOE One-2-OneFDG 2023 · 4 citations
- Towards a Human-in-the-Loop System for Authoring Game AI using Behavior LanguagesFDG 2023 · 0 citations
- Towards an Understanding of Character BelievabilityFDG 2023 · 9 citations
- Towards Computational Support with Language Models for TTRPG Game MastersFDG 2023 · 14 citations
- Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for ResilienceFDG 2023 · 6 citations
- Using Open Game Data to Understand Game-Based LearningCHI PLAY 2023 · 0 citations
- "A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for EsportsCHI PLAY 2022 · 14 citations
- EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCsFDG 2022 · 5 citations
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022 · 56 citations
- Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case StudiesCHI PLAY 2022 · 14 citations
- StarRescue: Transforming A Pong Game to Visually Convey the Concept of Turn-taking to Children with AutismCHI PLAY 2022 · 8 citations
- The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming GameFDG 2022 · 4 citations
- The Randomizer Community does Procedural Content Generation ResearchFDG 2022 · 1 citations
- Zen Hanzi: A Game for Raising Hanzi Component AwarenessFDG 2022 · 0 citations
- Design-Driven Requirements for Computationally Co-Creative Game AI Design ToolsFDG 2021 · 4 citations
- Neurosymbolic Map Generation with VQ-VAE and WFCFDG 2021 · 6 citations
- Softlock Detection for Super Metroid with Computation Tree LogicFDG 2021 · 8 citations
- The Playful Potential of Shared Mealtime: A Speculative Catalog of Playful Technologies for Day-to-day Social Eating ExperiencesCHI PLAY 2021 · 19 citations
- There Is No Escape: Theatricality in HadesFDG 2021 · 5 citations
- Through the Zoom Glass: Drawing Design Inspiration from Mediated Playful Interactions with Food and Child PersonasCHI PLAY 2021 · 3 citations
- What is a Visual Novel?CHI PLAY 2021 · 49 citations
- A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual NovelsFDG 2020 · 44 citations
- A Diagnostic Taxonomy of Failure in VideogamesFDG 2020 · 18 citations
- Crafting Game-Based Learning: An Analysis of Lessons for Minecraft Education EditionFDG 2020 · 29 citations
- Generation: A Novel Fabrication Game for Simulating Evolution and Natural SelectionCHI PLAY 2020 · 4 citations
- Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of ResearchFDG 2020 · 21 citations
- MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder ConversationsCHI PLAY 2020 · 2 citations
- Scheherazade's Tavern: A Prototype For Deeper NPC InteractionsFDG 2020 · 12 citations
- Spatial Layout of Procedural Dungeons Using Linear Constraints and SMT SolversFDG 2020 · 9 citations
- Tabletop Roleplaying Games as Procedural Content GeneratorsFDG 2020 · 1 citations
- Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive VisualizationCHI PLAY 2020 · 15 citations
- We Don't Play As We Think, But We Think As We Play: Evidence for the Psychological Impact of In-Game ActionsFDG 2020 · 1 citations
- Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling GameFDG 2020 · 49 citations
- Astaire: A Collaborative Mixed Reality Dance Game for Collocated PlayersCHI PLAY 2019 · 35 citations
- Chasing Play Potentials in Food Culture to Inspire Technology DesignCHI PLAY 2019 · 21 citations
- Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery gameFDG 2019 · 13 citations
- Generative games as storytelling partnersFDG 2019 · 24 citations
- Generators that readFDG 2019 · 6 citations
- Navigation by Walking In Hyperbolic Space Using Virtual RealityCHI PLAY 2019 · 7 citations
- Operationalizing conflict strategies in a board gameFDG 2019 · 1 citations
- Playful Human-Food Interaction Research: State of the Art and Future DirectionsCHI PLAY 2019 · 50 citations
- StoryAssembler: an engine for generating dynamic choice-driven narrativesFDG 2019 · 25 citations
- The psychological reality of procedural rhetoricFDG 2019 · 7 citations
- Understanding user needs in videogame moment retrievalFDG 2019 · 6 citations
- Connecting through Play by DesignCHI PLAY 2017 · 2 citations
- Refining operational logicsFDG 2017 · 20 citations
- Solusforge: controlling the generation of the 3D models with spatial relation graphsFDG 2017 · 0 citations
- Understanding mario: an evaluation of design metrics for platformersFDG 2017 · 37 citations
- All the Feels: Introducing Biometric Data to Online Gameplay StreamsCHI PLAY 2016
- A case study of expressively constrainable level design automation tools for a puzzle gameFDG 2012 · 90 citations
- Evolutionary learning of policies for MCTS simulationsFDG 2012 · 6 citations
- Getting a word in: adding artificial pauses to natural language interactionFDG 2012 · 2 citations
- Motivational game design patterns of 'ville gamesFDG 2012 · 60 citations
- PCG-based game design: creating Endless WebFDG 2012 · 42 citations
- Prom weekFDG 2012 · 42 citations
- The design of Mismanor: creating a playable quest-based story gameFDG 2012 · 17 citations
- The micro-rhetorics of Game-o-MaticFDG 2012 · 34 citations
- An inclusive view of player modelingFDG 2011 · 72 citations
- Lessons in teaching game designFDG 2011 · 3 citations
- Minstrel remixed: a reconstruction and explorationFDG 2011 · 1 citations
- On creating a native real-time-strategy game user interface for multi-touch devicesFDG 2011 · 0 citations
- Performatology: an arts approach to designing performative embodied agents (PEAs) for procedural character animationFDG 2011 · 1 citations
- Proceduralist readings: how to find meaning in games with graphical logicsFDG 2011 · 41 citations
- Prom Week: social physics as gameplayFDG 2011 · 65 citations
- Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanicsFDG 2011 · 15 citations
- SpyFeet: an exercise RPGFDG 2011 · 13 citations
- Design patterns in FPS levelsFDG 2010 · 116 citations
- Grapevine: a gossip generation systemFDG 2010 · 6 citations
- Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logicsFDG 2010 · 17 citations
- Mining game statistics from web services: a World of Warcraft armory case studyFDG 2010 · 50 citations
- Playing with words: from intuition to evaluation of game dialogue interfacesFDG 2010 · 20 citations
- Reconstructing the world in 3D: bringing games with a purpose outdoorsFDG 2010 · 36 citations
- Tanagra: a mixed-initiative level design toolFDG 2010 · 145 citations
- The science of level designFDG 2010 · 4 citations
- What went wrong: a taxonomy of video game bugsFDG 2010 · 78 citations
- A requirements analysis for videogame design support toolsFDG 2009 · 36 citations
- Automated dialogue generationFDG 2009 · 1 citations
- Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoonsFDG 2009 · 13 citations
- Gender-inclusive quest design in massively multiplayer online role-playing gamesFDG 2009 · 11 citations
- Generative conversation tool for game writersFDG 2009 · 0 citations
- Rhythm-based level generation for 2D platformersFDG 2009 · 109 citations
- Scenario generation for emergency rescue training gamesFDG 2009 · 42 citations
- Storyboard authoring of plan-based interactive dramasFDG 2009 · 7 citations
- Group interactions in a game engine classFDG 2008 · 1 citations
- Introduction to game design in the large classroomFDG 2008 · 12 citations
Authors
Collaborates with
- Northeastern University8 shared
- Utrecht University4 shared
- IT University of Copenhagen3 shared
- Santa Cruz County Office of Education3 shared
- Uppsala University3 shared
- Carleton University2 shared
- Drexel University2 shared
- Georgia Institute of Technology2 shared
- North Carolina State University2 shared
- Northwestern University2 shared
- University of Malta2 shared
- University of Southern Denmark2 shared