22
papers
55
authors
2005–2026
active years
Output per year
Papers (22)
- Change is Hard: Consistent Player Behavior Across Games with Conflicting IncentivesCHI Games & Play 2026 · 1 citations
- Designing for Long-Term Emotion Regulation: A Breathing Biofeedback Game for Women in Compulsory Isolation Drug Rehabilitation CentersCHI Games & Play 2026 · 1 citations
- Extending STRIVE to World of Tanks: A Cross-Game Validation of a Socio-behavioral Player TaxonomyFDG 2026 · 0 citations
- STRIVE: Socio-behavioral Taxonomy Representation for Interactive Virtual EnvironmentsFDG 2025 · 1 citations
- The Alt-Self: Investigating the Inclusivity of Self-Avatar Representations in Social VRCHI PLAY 2024 · 6 citations
- Static Analysis for Automated Identification of Valid Game Actions During ExplorationFDG 2022 · 6 citations
- Transforming Walden: From Literature to Game; Indie to Art; and Console to EducationCHI PLAY 2022 · 0 citations
- I'll Play on My Other Account: The Network and Behavioral Differences of SybilsCHI PLAY 2021 · 2 citations
- Leveling the playing field: fairness in AI versus human game benchmarksFDG 2019 · 36 citations
- Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue GameCHI Games & Play 2018 · 33 citations
- Exploring the similarity between game events for game level analysis and generationFDG 2018 · 5 citations
- Designing and Utilizing Biofeedback Games for Emotion Regulation: The Case of NevermindCHI Games & Play 2016 · 88 citations
- Ping to Win?: Non-Verbal Communication and Team Performance in Competitive Online Multiplayer GamesCHI Games & Play 2016 · 110 citations
- TouchPoints: an exertion game with strategyCHI PLAY 2014 · 2 citations
- Game principles: choice, change & creativity: making better gamesCHI Games & Play 2013 · 9 citations
- Combiform: beyond co-attentive play, a combinable social gaming platformCHI Games & Play 2012 · 4 citations
- Combiform: beyond co-attentive play, a combinable social gaming platformCHI Games & Play 2012 · 2 citations
- Game user researchCHI Games & Play 2012 · 24 citations
- Subjective documentary: the Cat and the CoupFDG 2012 · 3 citations
- Implementing games on pinball machinesFDG 2010 · 5 citations
- Creative expression of emotions in virtual humansFDG 2009 · 3 citations
- Automating the detection of breaks in continuous user experience with computer gamesCHI Games & Play 2005 · 12 citations
Authors
Collaborates with
- California Southern University4 shared
- California Polytechnic State University2 shared
- Marina Del Rey Hospital2 shared
- New York University2 shared
- University of California, Santa Cruz2 shared
- Aalborg University1 shared
- Breda University of Applied Sciences1 shared
- Creative Technologies (United States)1 shared
- Harvard University1 shared
- Hubei Provincial Women and Children's Hospital1 shared
- Institute of Physics1 shared
- Lakeridge Health1 shared