8
papers
9
authors
2013–2026
active years
Output per year
Papers (8)
- Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design GuidelinesCHI Games & Play 2026 · 1 citations
- Towards Understanding the Impact of AI-Generated Visual and Vocal Self-Similarity on Avatar Identification, Motivation, and Engagement in Educational GamesCHI PLAY 2025 · 1 citations
- A Data-Driven, Player-Centric Approach to Evaluating Spatial Skill Training GamesCHI PLAY 2020 · 13 citations
- Evaluation of Technology Accessibility and User Sentiment in Learning Through Virtual Reality ModalityCHI Games & Play 2020 · 8 citations
- A Player-Centric Approach to Designing Spatial Skill Training GamesCHI Games & Play 2019 · 9 citations
- A Testbed for Fun and Effective Features in Spatial Skill Training GamesCHI PLAY 2019 · 1 citations
- Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue GameCHI Games & Play 2018 · 33 citations
- IllumiRoom: peripheral projected illusions for interactive experiencesCHI Games & Play 2013 · 179 citations
Authors
Collaborates with
- Purdue University West Lafayette2 shared
- Creative Technologies (United States)1 shared
- Indiana University Bloomington1 shared
- Microsoft (United States)1 shared
- Smart Information Flow Technologies (United States)1 shared
- University of Basel1 shared
- University of Southern California1 shared
- USC Institute for Creative Technologies1 shared