20
papers
21
authors
2016–2025
active years
Output per year
Papers (20)
- Levelling Up the Literature: How Games Can Inspire Academic ReportingCHI PLAY 2025 · 0 citations
- Towards Understanding the Impact of AI-Generated Visual and Vocal Self-Similarity on Avatar Identification, Motivation, and Engagement in Educational GamesCHI PLAY 2025 · 1 citations
- Exploring the Influence of Avatar Skin Tone in VR Educational GamesCHI PLAY 2024 · 4 citations
- Game Level Design to Evoke Spatial Exploration: The Influence of a Secondary TaskCHI PLAY 2024 · 0 citations
- Exploring the Influence of Demographic Factors on Progression and Playtime in Educational GamesFDG 2022 · 4 citations
- Procedural Game Level Design to Trigger Spatial ExplorationFDG 2022 · 4 citations
- Towards an Educational Computing Career Exploration GameCHI PLAY 2022 · 2 citations
- Zen Hanzi: A Game for Raising Hanzi Component AwarenessFDG 2022 · 0 citations
- Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality GamesCHI PLAY 2021 · 55 citations
- Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best PracticesFDG 2021 · 8 citations
- Not Very Effective: Validity Issues of the Effectance in Games ScaleCHI PLAY 2021 · 4 citations
- The Effects of a Self-Similar Avatar Voice in Educational GamesCHI PLAY 2021 · 36 citations
- Exploring Help Facilities in Game-Making SoftwareFDG 2020 · 5 citations
- Optional Learning in GamesCHI PLAY 2020 · 1 citations
- Exploring how preference and perceived performance vary in different game genres across time of dayFDG 2019 · 4 citations
- JavaStrike: a Java programming engine embedded in virtual worldsFDG 2019 · 10 citations
- The effects of anthropomorphic avatars vs. non-anthropomorphic avatars in a jumping gameFDG 2019 · 26 citations
- Prosocial behavior in an online game community: an ethnographic studyFDG 2017 · 19 citations
- Ranking Practices and Distinction in League of LegendsCHI PLAY 2016
- Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality GamesCHI PLAY 2016
Authors
Collaborates with
- Brigham Young University1 shared
- City University of Hong Kong1 shared
- KU Leuven1 shared
- Massachusetts Institute of Technology1 shared
- Michigan State University1 shared
- Queen Mary University of London1 shared
- Stockholm University1 shared
- Tokyo Institute of Technology1 shared
- Universitat Politècnica de Catalunya1 shared
- University of California, Irvine1 shared
- University of California, Santa Cruz1 shared
- University of Cambridge1 shared