19
papers
30
authors
2008–2026
active years
Output per year
Papers (19)
- Development, Evaluation, and Implementation of SEQR - a Usable Secure QR Code ScannerCHI 2026 · 1 citations
- Expert-led Debunking of Health Misinformation on TikTokCHI 2026 · 1 citations
- Tracking Together: A Robot-and-App-Based Speech Analysis System to Support Shared Meaning-Making Among Dementia Care PartnersCHI 2026 · 2 citations
- "I have never seen that for Deaf people's content: " Deaf and Hard-of-Hearing User Experiences with Misinformation, Moderation, and Debunking on Social Media in the USCHI 2025 · 3 citations
- Game Design Games: Designing Games for Teaching Game DesignFDG 2025 · 0 citations
- User Experiences with Abortion Misinformation on TikTok: Encounters, Assessment Strategies, and ResponseCHI 2025 · 3 citations
- Odds and Insights: Decision Quality in Exploratory Data Analysis Under UncertaintyCHI 2024 · 8 citations
- "It's Kind of Like Code-Switching": Black Older Adults' Experiences with a Voice Assistant for Health Information SeekingCHI 2022 · 97 citations
- Researcher Wellbeing and Best Practices in Emotionally Demanding ResearchCHI 2022 · 13 citations
- Unpacking the Complexities of Community-led Violence Prevention WorkCHI 2022 · 17 citations
- Eliciting Tech Futures Among Black Young Adults: A Case Study of Remote Speculative Co-DesignCHI 2021 · 169 citations
- Cognitive Rehabilitation Potential of a Driving Simulation Game for BrainInjury: A Pilot StudyCHI PLAY 2017 · 0 citations
- Effects of Commercial Exergames on Motivation in Brian Injury TherapyCHI PLAY 2017 · 4 citations
- Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy GamesCHI PLAY 2017 · 8 citations
- "Always a Tall Order": Values and Practices of Professional Game Designers of Serious Games for HealthCHI PLAY 2016
- "Elude": designing depressionFDG 2012 · 18 citations
- Characterizing and understanding game reviewsFDG 2009 · 55 citations
- Motivating and evaluating game development capstone projectsFDG 2009 · 19 citations
- A hybrid approach to projects in gaming coursesFDG 2008 · 7 citations
Authors
Collaborates with
- Michigan United2 shared
- University of Michigan2 shared
- University of Notre Dame2 shared
- Anixter Center1 shared
- Captain James A. Lovell Federal Health Care Center1 shared
- Carnegie Mellon University1 shared
- Florida State University1 shared
- George Mason University1 shared
- Georgia Institute of Technology1 shared
- Indiana University Bloomington1 shared
- Karlsruhe Institute of Technology1 shared
- Meta (United States)1 shared