17
papers
18
authors
2008–2025
active years
Output per year
Papers (17)
- Game Design Games: Designing Games for Teaching Game DesignFDG 2025 · 0 citations
- "I'll Be Back": A Taxonomy of Death and Rebirth in Platformer Video GamesCHI Games & Play 2020 · 16 citations
- Cognitive Rehabilitation Potential of a Driving Simulation Game for BrainInjury: A Pilot StudyCHI PLAY 2017 · 0 citations
- Effects of Commercial Exergames on Motivation in Brian Injury TherapyCHI PLAY 2017 · 4 citations
- Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy GamesCHI PLAY 2017 · 8 citations
- Towards a Prototype Tool Leveraging Design Patterns to Support Design of Games for Brain Injury TherapyCHI Games & Play 2017 · 0 citations
- 'Choose a Game': A Prototype Tool to Support Therapists Use Games in Brain Injury RehabilitationCHI Games & Play 2016 · 0 citations
- 'Choose a Game': Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury RehabilitationCHI Games & Play 2016 · 13 citations
- "Always a Tall Order": Values and Practices of Professional Game Designers of Serious Games for HealthCHI PLAY 2016
- Therapeutic Gaming in Context: Observing Game Use for Brain Injury RehabilitationCHI Games & Play 2015 · 7 citations
- What nouns and adjectives in online game reviews can tell us about player experience?CHI Games & Play 2014 · 4 citations
- Building a dictionary of game-descriptive words to study playabilityCHI Games & Play 2013 · 9 citations
- Supporting therapists in motion-based gaming for brain injury rehabilitationCHI Games & Play 2013 · 6 citations
- "Elude": designing depressionFDG 2012 · 18 citations
- Characterizing and understanding game reviewsFDG 2009 · 55 citations
- Motivating and evaluating game development capstone projectsFDG 2009 · 19 citations
- A hybrid approach to projects in gaming coursesFDG 2008 · 7 citations
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