55
papers
77
authors
2009–2026
active years
Output per year
Papers (55)
- Narrative Game Mechanics: An analysis of UndertaleFDG 2026 · 0 citations
- (A)I Can Play Gomoku: An Intelligent Tutoring System for Strategic GamesCHI PLAY 2025 · 0 citations
- Dice Adventure: An Asymmetrical Collaborative Game for Exploring the Hybrid Teaming EffectsFDG 2025 · 0 citations
- Enabling Restorative Hawaiian Futurism via a Tabletop Role-Playing Game and Digital Ha'i Mo'oleloCHI PLAY 2024 · 1 citations
- They Can't Play with Us: Pronoun Controversies and the Reinforcement of Heteronormativity in GamesFDG 2024 · 5 citations
- "It Has to Ignite Their Creativity": Opportunities for Generative Tools for Game MastersFDG 2023 · 4 citations
- Speculative Game Design of Asymmetric Cooperative Games to Study Human-Machine TeamingFDG 2023 · 5 citations
- The Constraints of Cozy Games: Boyfriend Dungeon and Consent in Queer Play: Boyfriend Dungeon and Consent in Queer PlayFDG 2023 · 8 citations
- Three Design Themes for Collaborative Alternative ControllersFDG 2023 · 5 citations
- In Visible Climate Change: Exploring Immersive Data Visualisation to Promote Climate Change Awareness in a VR GameCHI PLAY 2022 · 12 citations
- Can Digital Games Teach Scientific Inquiry?: A Case of How Affordances Can Become ConstraintsCHI PLAY 2021 · 5 citations
- Orange is Sus: Among Us and Political PlayFDG 2021 · 1 citations
- Shopping in a Pandemic: A Persuasive Game for COVID-19CHI PLAY 2021 · 1 citations
- An Educational Game Bringing Awareness to Declining Insect PopulationsCHI PLAY 2020 · 6 citations
- Crafting is So Hardcore: Masculinized Making in Gaming Representations of LaborFDG 2020 · 3 citations
- Essential Workers: A Multiplayer Game for Enacting Patterns of Social Interdependency in a PandemicCHI PLAY 2020 · 2 citations
- Making Play Work 4DCHI PLAY 2020 · 0 citations
- Primal Clay: Worldbuilding with the New MaterialismFDG 2020 · 3 citations
- Tabletop Roleplaying Games as Procedural Content GeneratorsFDG 2020 · 1 citations
- The Game as a Classroom: Understanding Players' Goals and Attributions from a Learning PerspectiveFDG 2020 · 4 citations
- A Framework for Motivating Sketching Practice with Sketch-based GameplayCHI PLAY 2019 · 15 citations
- Beyond Motivation and Memorization: Fostering Scientific Inquiry with GamesCHI PLAY 2019 · 3 citations
- But does pikachu love you?: reproductive labor in casual and hardcore gamesFDG 2019 · 6 citations
- Making CNNs for video parsing accessible: event extraction from DOTA2 gameplay video using transfer, zero-shot, and network pruningFDG 2019 · 6 citations
- The distributed dungeon master: new media affordances from twitch's choice chamberFDG 2019 · 0 citations
- "Just because it's gay?": transgressive design in queer coming of age visual novelsFDG 2018 · 58 citations
- Creative arcs in improvised human-computer embodied performancesFDG 2018 · 10 citations
- Developing a Platform for Community-curated Mixed Reality Play SpacesCHI PLAY 2018 · 5 citations
- Games crafters playFDG 2018 · 8 citations
- Gaming with the Subaltern: Workshop on Diversity and Inclusion in GamesCHI PLAY 2018 · 5 citations
- Method in the madness: the design of games as valid and reliable scientific toolsFDG 2018 · 9 citations
- Tarot-based narrative generationFDG 2018 · 17 citations
- A framework for exploring and evaluating mechanics in human computation gamesFDG 2017 · 8 citations
- Assessing implicit computational thinking in zoombinis gameplayFDG 2017 · 23 citations
- Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder AbyssCHI PLAY 2017 · 11 citations
- Deep convolutional player modeling on log and level dataFDG 2017 · 10 citations
- Evaluating singleplayer and multiplayer in human computation gamesFDG 2017 · 19 citations
- How to PlayCHI PLAY 2017 · 0 citations
- Program synthesis as a generative methodFDG 2017 · 5 citations
- ZenSketch: A Sketch-based Game For Improving Line WorkCHI PLAY 2017 · 15 citations
- Reward Systems in Human Computation GamesCHI PLAY 2016
- The Rhythm's Going to Get You: Music's Effects on Gameplay and ExperienceCHI PLAY 2015 · 13 citations
- Know before you go: feelings of flow for older players depends on game and player characteristicsCHI PLAY 2014 · 14 citations
- A curiously short history of game artFDG 2012 · 7 citations
- Automated scenario generation: toward tailored and optimized military training in virtual environmentsFDG 2012 · 74 citations
- Designing pervasive health games for sustainability, adaptability and sociabilityFDG 2012 · 44 citations
- Fear of failure: gender differences in older adult gamersFDG 2012 · 5 citations
- NerdHerder: designing for physical actions in an augmented reality puzzle gameFDG 2012 · 6 citations
- Using game development to reveal programming competencyFDG 2012 · 6 citations
- An enjoyment metric for the evaluation of alternate reality gamesFDG 2011 · 6 citations
- Race and gender in play practices: young African American malesFDG 2010 · 60 citations
- A requirements analysis for videogame design support toolsFDG 2009 · 36 citations
- Characterizing and understanding game reviewsFDG 2009 · 55 citations
- Lessons from a class on handheld augmented reality game designFDG 2009 · 12 citations
- Questioning video games' influence on CS interestFDG 2009 · 55 citations
Authors
Collaborates with
- University of Central Florida7 shared
- Carnegie Mellon University2 shared
- North Carolina State University2 shared
- Savannah College of Art and Design2 shared
- Södertörn University2 shared
- Texas A&M University2 shared
- University of California, Santa Cruz2 shared
- Atlanta Technical College1 shared
- Berklee College of Music1 shared
- Clemson University1 shared
- DePaul University1 shared
- DEVCOM Army Research Laboratory1 shared