Julian Togelius
Affiliations over time
Frequent co-authors
- Ahmed Khalifa12
- Michael Cerny Green12
- Andy Nealen8
- Christoph Salge5
- Fernando de Mesentier Silva4
- Rodrigo Canaan4
- Gabriella A. B. Barros3
- M Charity3
- Sam Earle3
- Scott Lee3
- Tiago Machado3
- Antonios Liapis2
- Georgios N. Yannakakis2
- Aaron Isaksen1
- Aditya H. Bhatt1
- Adrian Brightmoore1
- Alberto Alvarez1
- Amy K. Hoover1
- Asad Anjum1
- Athoug Alsoughayer1
Papers
- The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in GamesFDG 2025
- DreamCraft: Text-Guided Generation of Functional 3D Environments in MinecraftFDG 2024
- The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game DesignerFDG 2024
- Interactive Latent Variable Evolution for the Generation of Minecraft StructuresFDG 2023
- Level Generation Through Large Language ModelsFDG 2023
- Lode Enhancer: Level Co-creation Through ScalingFDG 2023
- Impressions of the GDMC AI Settlement Generation Challenge in MinecraftFDG 2022
- Learning Controllable 3D Level GeneratorsFDG 2022
- Mutation Models: Learning to Generate Levels by Imitating EvolutionFDG 2022
- Persona-driven Dominant/Submissive Map (PDSM) Generation for TutorialsFDG 2022
- Story Designer: Towards a Mixed-Initiative Tool to Create Narrative StructuresFDG 2022
- Game Mechanic Alignment TheoryFDG 2021
- Automatic Critical Mechanic Discovery Using Playtraces in Video GamesFDG 2020
- Mech-Elites: Illuminating the Mechanic Space of GVG-AIFDG 2020
- Multi-Objective level generator generation with MarahelFDG 2020
- Leveling the playing field: fairness in AI versus human game benchmarksFDG 2019
- Organic building generation in minecraftFDG 2019
- Two-step constructive approaches for dungeon generationFDG 2019
- A hybrid search agent in pommermanFDG 2018
- AtDELFI: automatically designing legible, full instructions for gamesFDG 2018
- Drawing without replacement as a game mechanicFDG 2018
- Evolving maps and decks for ticket to rideFDG 2018
- Exploring the hearthstone deck spaceFDG 2018
- Generating levels that teach mechanicsFDG 2018
- Generative design in minecraft (GDMC): settlement generation competitionFDG 2018
- AI-based playtesting of contemporary board gamesFDG 2017
- Predictive Physics Simulation in Game MechanicsCHI PLAY 2017
- SeekWhence a retrospective analysis tool for general game designFDG 2017
- Generating game content from open dataFDG 2012