44
papers
36
authors
2009–2026
active years
Output per year
Papers (44)
- High-quality generation of dynamic game content via small language models: A proof of conceptFDG 2026 · 0 citations
- The Partial Truth about Virtual Objects: How Users Reason About and Explore Intentionally Simplified EnvironmentsFDG 2026 · 0 citations
- The Unbearable Vacuity of Game MechanicsFDG 2026 · 0 citations
- Chi Play BingoCHI PLAY 2024 · 2 citations
- Ethics and Transparency in Game DataCHI PLAY 2024 · 1 citations
- Five CHI PLAY Papers I Like: On Championing Published Work That Has MeritCHI PLAY 2024 · 0 citations
- Interdisciplinary Game Development: Situating the Professional Expertise and Skill-Building among Danish Game WorkersCHI PLAY 2024 · 0 citations
- Mute, Block, Punish, Reward? A Call to Shift the Research Focus From Concealing Toxicity in Games to Promoting Genuine Positive BehaviorCHI PLAY 2024 · 7 citations
- The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?FDG 2024 · 5 citations
- The Impact of Mass Game Industry Layoffs on the CHI PLAY CommunityCHI PLAY 2024 · 2 citations
- Toward a Design and Play-Focused Approach to Teaching Technical Game DesignFDG 2024 · 2 citations
- Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game DevelopersCHI PLAY 2024 · 3 citations
- "I'm the leader and I'm going to save the world": Characterizing Empowering and Disempowering Game ExperiencesCHI PLAY 2023 · 7 citations
- Designing for Playfulness in Human-AI Authoring ToolsFDG 2023 · 14 citations
- Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction DesignFDG 2023 · 3 citations
- Jank Accounts: We Should Study 'Broken' GamesCHI PLAY 2023 · 4 citations
- Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game MechanicFDG 2023 · 0 citations
- "I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI PlayerCHI PLAY 2022 · 21 citations
- Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble LearningFDG 2021 · 5 citations
- Squeezer - A Mixed-Initiative Tool for Designing Juice EffectsFDG 2021 · 5 citations
- Teaching esports to young students with autism: Exploring pedagogical possibilities and challengesFDG 2021 · 3 citations
- "Kinda like The Sims... But with ghosts?": A Qualitative Analysis of Video Game Re-finding Requests on RedditFDG 2020 · 15 citations
- crea.blender: A Neural Network-Based Image Generation Game to Assess CreativityCHI PLAY 2020 · 14 citations
- Designing for Play and Appropriation in Museum Experiences involving Tangible Interactions and Digital TechnologiesCHI PLAY 2020 · 3 citations
- Game Making as a Learning Strategy for Chemical EngineeringCHI PLAY 2020 · 3 citations
- Giantness and Excess in Dark SoulsFDG 2020 · 6 citations
- iNNk: A Multi-Player Game to Deceive a Neural NetworkCHI PLAY 2020 · 4 citations
- Narrative Goals in Games: A Novel Nexus of Story and GameplayFDG 2020 · 9 citations
- Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial NetworksFDG 2020 · 13 citations
- Procedural Generation for Divination and InspirationFDG 2020 · 3 citations
- Squeezer - A Tool for Designing Juicy EffectsCHI PLAY 2020 · 7 citations
- Strategies for Using Proximal Policy Optimization in Mobile Puzzle GamesFDG 2020 · 17 citations
- Affective Critical PlayCHI PLAY 2019 · 1 citations
- Media and games: an intermedial frameworkFDG 2018 · 4 citations
- Metareferentiality through in-game images in immersive simulation gameFDG 2018 · 7 citations
- Designing for immediate playFDG 2017 · 3 citations
- The problematic coexistence of "internet gaming disorder" and esportsFDG 2017 · 36 citations
- Modeling Routinization in Games: An Information Theory ApproachCHI PLAY 2015 · 0 citations
- Generating game content from open dataFDG 2012 · 18 citations
- Give me a reason to dig: qualitative associations between player behavior in Minecraft and life motivesFDG 2012 · 8 citations
- Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustrationFDG 2011 · 55 citations
- Modelling virtual camera behaviour through player gazeFDG 2011 · 12 citations
- This is how we play it: what a mega-LAN can teach us about gamesFDG 2010 · 75 citations
- Evaluation of intelligent camera control systems based on cognitive models of comprehensionFDG 2009 · 1 citations
Authors
Collaborates with
- Drexel University4 shared
- Northeastern University4 shared
- Aalborg University3 shared
- Malmö University3 shared
- University of California, Santa Cruz3 shared
- Masaryk University2 shared
- North Carolina State University2 shared
- University of Malta2 shared
- University of York2 shared
- Utrecht University2 shared
- Aalto University1 shared
- Aarhus University1 shared