57
papers
102
authors
1998–2026
active years
Output per year
Papers (57)
- Becoming a Healthy Player: Exploring Teen Esports Players' Perspectives on Mental Well-Being through Participatory DesignCHI Games & Play 2026 · 1 citations
- Misty Forest VR: Turning Real ADHD Attention Patterns into Shared Momentum for Youth CollaborationCHI Games & Play 2026 · 2 citations
- "I Would Not Be This Version of Myself Today": Elaborating on the Effects of Eudaimonic Gaming ExperiencesCHI PLAY 2025 · 4 citations
- common: : ground: A Gamified Toolkit for Facilitating Meaningful Interactive SessionsCHI Games & Play 2025 · 1 citations
- Does the Story Matter? Applying Narrative Theory to an Educational Misinformation Escape Room GameCHI Games & Play 2025 · 4 citations
- OURCADE: A Game to Solve Real-World Game Accessibility PuzzlesCHI Games & Play 2025 · 0 citations
- Understanding Children's Avatar Making in Social Online GamesCHI Games & Play 2025 · 10 citations
- A Game of Love for Women: Social Support in Otome Game Mr. Love: Queen's Choice in ChinaCHI Games & Play 2024 · 17 citations
- Playing on Hard Mode: Accessibility, Difficulty and Joy in Video Game Adoption for Gamers with DisabilitiesCHI Games & Play 2024 · 23 citations
- You Are Tilted!: Leveraging Tabletop Gaming to Manage Tilt and Strengthen Team Dynamics in EsportsCHI PLAY 2024 · 10 citations
- Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GOCHI Games & Play 2023 · 17 citations
- Critical-Playful Speculations with Cameras in the HomeCHI Games & Play 2022 · 14 citations
- Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game ExperienceCHI Games & Play 2021 · 42 citations
- The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based GamesCHI PLAY 2021 · 13 citations
- Understanding Analytics Needs of Video Game StreamersCHI Games & Play 2021 · 30 citations
- "It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GOCHI Games & Play 2020 · 23 citations
- Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of ParticipationCHI Games & Play 2020 · 5 citations
- Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GOCHI Games & Play 2019 · 46 citations
- Virtual Showdown: An Accessible Virtual Reality Game with Scaffolds for Youth with Visual ImpairmentsCHI Games & Play 2019 · 78 citations
- Coco's Videos: An Empirical Investigation of Video-Player Design Features and Children's Media UseCHI Games & Play 2018 · 48 citations
- Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming PlatformCHI Games & Play 2018 · 27 citations
- Dragon architect: open design problems for guided learning in a creative computational thinking sandbox gameFDG 2017 · 10 citations
- It wasn't really about the Pokémon: Parents' Perspectives on a Location-Based Mobile GameCHI Games & Play 2017 · 119 citations
- Program synthesis as a generative methodFDG 2017 · 5 citations
- Shredding with mom and dad: intergenerational physics gaming in a children's museumFDG 2017 · 5 citations
- Synthesizing interpretable strategies for solving puzzle gamesFDG 2017 · 17 citations
- Designing Closeness to Increase Gamers' PerformanceCHI Games & Play 2016 · 20 citations
- Designing Engaging Games Using Bayesian OptimizationCHI Games & Play 2016 · 73 citations
- Automatic Game Progression Design through Analysis of Solution FeaturesCHI Games & Play 2015 · 43 citations
- Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online GamesCHI Games & Play 2015 · 268 citations
- Masters of Control: Behavioral Patterns of Simultaneous Unit Group Manipulation in StarCraft 2CHI Games & Play 2015 · 68 citations
- VIZMO Game Browser: Accessing Video Games by Visual Style and MoodCHI Games & Play 2015 · 10 citations
- Brain points: a growth mindset incentive structure boosts persistence in an educational gameCHI Games & Play 2014 · 133 citations
- The first hour experience: how the initial play can engage (or lose) new playersCHI PLAY 2014 · 42 citations
- Towards automatic experimentation of educational knowledgeCHI Games & Play 2014 · 17 citations
- Card board: a flexible environment for any game, anyone, any momentCHI Games & Play 2013 · 3 citations
- Mastering the art of war: how patterns of gameplay influence skill in HaloCHI Games & Play 2013 · 29 citations
- A case study of expressively constrainable level design automation tools for a puzzle gameFDG 2012 · 91 citations
- Exploring infrastructure assemblage in volunteer virtual organizationsCHI Games & Play 2012 · 3 citations
- Optimizing adaptivity in educational gamesFDG 2012 · 40 citations
- Picard: a creative and social online flashcard learning gameFDG 2012 · 4 citations
- The impact of tutorials on games of varying complexityCHI Games & Play 2012 · 173 citations
- VizDeck: a card game metaphor for fast visual data explorationCHI Games & Play 2012 · 3 citations
- Analysis of social gameplay macros in the Foldit cookbookFDG 2011 · 73 citations
- Customization for games: lessons from variants of texas hold'emCHI Games & Play 2011 · 2 citations
- Feature-based projections for effective playtrace analysisFDG 2011 · 41 citations
- On the harmfulness of secondary game objectivesFDG 2011 · 53 citations
- PhotoCity: training experts at large-scale image acquisition through a competitive gameCHI Games & Play 2011 · 140 citations
- Placing a value on aesthetics in online casual gamesCHI Games & Play 2011 · 69 citations
- Starcraft from the stands: understanding the game spectatorCHI Games & Play 2011 · 211 citations
- Gameplay analysis through state projectionFDG 2010 · 86 citations
- Reconstructing the world in 3D: bringing games with a purpose outdoorsFDG 2010 · 36 citations
- The challenge of designing scientific discovery gamesFDG 2010 · 168 citations
- Assessing game-themed programming assignments for CS1/2 coursesFDG 2008 · 21 citations
- Striking a c[h]ord: vocal interaction in assistive technologies, games, and moreCHI Games & Play 2007 · 6 citations
- Games in Asia projectCHI Games & Play 2006 · 3 citations
- Interactive Advertising: Patterns of Use and EffectivenessCHI Games & Play 1998 · 25 citations
Authors
Collaborates with
- Microsoft (United States)5 shared
- Cornell University3 shared
- Seattle University3 shared
- Carnegie Mellon University2 shared
- City, University of London2 shared
- Rochester Institute of Technology2 shared
- University of California, Santa Cruz2 shared
- University of Iowa2 shared
- University of Michigan2 shared
- Academy of Arts1 shared
- Adobe Systems (United States)1 shared
- Boston Children's Hospital1 shared