Adam M. Smith
Affiliations over time
- University of California, Santa CruzUnited States2010–2026 · 16
- University of California SystemUnited States2017–2019 · 4
- University of WashingtonUnited States2012 · 1
Frequent co-authors
Papers
- Clickies: Re-Enterable Recordings of Videogame PlayFDG 2026
- Analytic Procgen with Composable Design Space ExpressionsFDG 2025
- Ahead-of-time Compilation for Diverse Samplers of Constrained Design SpacesFDG 2024
- Comprehensive and Instantly Responsive Player Assistance using Binary Decision DiagramsFDG 2024
- You-Only-Randomize-Once: Shaping Statistical Properties in Constraint-based PCGFDG 2024
- Automated Testing in Super Metroid with Abstraction-Guided ExplorationFDG 2023
- Better Resemblance without Bigger Patterns: Making Context-sensitive Decisions in WFCFDG 2023
- Playable Quotes for Game Boy GamesFDG 2023
- The Randomizer Community does Procedural Content Generation ResearchFDG 2022
- Neurosymbolic Map Generation with VQ-VAE and WFCFDG 2021
- Softlock Detection for Super Metroid with Computation Tree LogicFDG 2021
- A Diagnostic Taxonomy of Failure in VideogamesFDG 2020
- Addressing the fundamental tension of PCGML with discriminative learningFDG 2019
- Retrieving videogame moments with natural language queriesFDG 2019
- Understanding user needs in videogame moment retrievalFDG 2019
- Crawling, indexing, and retrieving moments in videogamesFDG 2018
- WaveFunctionCollapse is constraint solving in the wildFDG 2017
- A case study of expressively constrainable level design automation tools for a puzzle gameFDG 2012
- An inclusive view of player modelingFDG 2011
- Reconstructing the world in 3D: bringing games with a purpose outdoorsFDG 2010