13
papers
24
authors
2014–2023
active years
Output per year
Papers (13)
- Increasing Player Coupling in an Asymmetric Racing GameCHI PLAY 2023 · 3 citations
- Playing with Dezgo: Adapting Human-AI Interaction to the Context of PlayFDG 2023 · 7 citations
- You Should Have Stayed Home: How to Captivate an Audience in VR TheatreCHI PLAY 2022 · 2 citations
- The Role of Partial Automation in Increasing the Accessibility of Digital GamesCHI PLAY 2021 · 18 citations
- Oui, Chef!!: Supervised Learning for Novel Gameplay with Believable AICHI PLAY 2019 · 6 citations
- Alaska Steve: Using Virtual Reality to Enhance a 2D Platforming GameCHI PLAY 2015 · 1 citations
- Brains & Brawn: A Strategy Card Game for Muscle-Strengthening ExercisesCHI PLAY 2015 · 4 citations
- Corgi Defence: Building In A Virtual Reality EnvironmentCHI PLAY 2015 · 0 citations
- Designing for Exertion: How Heart-Rate Power-ups Increase Physical Activity in ExergamesCHI PLAY 2015 · 47 citations
- Beyond designing for motivation: the importance of context in gamificationCHI PLAY 2014 · 100 citations
- IRC quest: using the commons dilemma to support a single-screen game for hundreds of playersCHI PLAY 2014 · 1 citations
- Reducing the negative effects of inconsistencies in networked gamesCHI PLAY 2014 · 5 citations
- Using an invisible coach to help players achieve fitness goals in exergames while retaining immersionCHI PLAY 2014 · 6 citations
Authors
Collaborates with
- Drexel University1 shared
- University of Arkansas at Fayetteville1 shared
- University of Essex1 shared
- York University1 shared