29
papers
40
authors
2008–2025
active years
Output per year
Papers (29)
- Looking through the Lens: Contextualizing and Operationalizing Design Recommendations for Rehabilitation Games for Young PeopleCHI PLAY 2025 · 0 citations
- An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game DesignCHI Games & Play 2023 · 13 citations
- Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action GamesCHI Games & Play 2023 · 6 citations
- Increasing Player Coupling in an Asymmetric Racing GameCHI PLAY 2023 · 3 citations
- Playing with Dezgo: Adapting Human-AI Interaction to the Context of PlayFDG 2023 · 7 citations
- Supporting Aim Assistance Algorithms through a Rapidly Trainable, Personalized Model of Players' Spatial and Temporal Aiming AbilityCHI Games & Play 2023 · 5 citations
- Two Heads Are Better Than One: A Dimension Space for Unifying Human and Artificial Intelligence in Shared ControlCHI Games & Play 2022 · 14 citations
- You Should Have Stayed Home: How to Captivate an Audience in VR TheatreCHI PLAY 2022 · 2 citations
- The Role of Partial Automation in Increasing the Accessibility of Digital GamesCHI PLAY 2021 · 18 citations
- Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum DisorderCHI Games & Play 2020 · 10 citations
- Oui, Chef!!: Supervised Learning for Novel Gameplay with Believable AICHI PLAY 2019 · 6 citations
- Social Play in an Exergame: How the Need to Belong Predicts AdherenceCHI Games & Play 2019 · 92 citations
- Thighrim and Calf-Life: A Study of the Conversion of Off-the-Shelf Video Games into ExergamesCHI Games & Play 2016 · 11 citations
- Alaska Steve: Using Virtual Reality to Enhance a 2D Platforming GameCHI PLAY 2015 · 1 citations
- Brains & Brawn: A Strategy Card Game for Muscle-Strengthening ExercisesCHI PLAY 2015 · 4 citations
- Corgi Defence: Building In A Virtual Reality EnvironmentCHI PLAY 2015 · 0 citations
- Designing for Exertion: How Heart-Rate Power-ups Increase Physical Activity in ExergamesCHI PLAY 2015 · 47 citations
- Beyond designing for motivation: the importance of context in gamificationCHI PLAY 2014 · 99 citations
- IRC quest: using the commons dilemma to support a single-screen game for hundreds of playersCHI PLAY 2014 · 1 citations
- Reducing the negative effects of inconsistencies in networked gamesCHI PLAY 2014 · 5 citations
- Using an invisible coach to help players achieve fitness goals in exergames while retaining immersionCHI PLAY 2014 · 6 citations
- Designing action-based exergames for children with cerebral palsyCHI Games & Play 2013 · 122 citations
- Liberi: bringing action to exergames for children with cerebral palsyCHI Games & Play 2013 · 2 citations
- Villains, architects and micro-managers: what tabula rasa teaches us about game orchestrationCHI Games & Play 2013 · 10 citations
- Design of an exergaming station for children with cerebral palsyCHI Games & Play 2012 · 78 citations
- TagURit: a proximity-based game of tag using lumalive e-textile displaysCHI Games & Play 2011 · 12 citations
- Target assistance for subtly balancing competitive playCHI Games & Play 2011 · 83 citations
- Cobra: flexible displays for mobilegaming scenariosCHI Games & Play 2010 · 29 citations
- Heuristic evaluation for games: usability principles for video game designCHI Games & Play 2008 · 419 citations
Authors
Collaborates with
- Holland Bloorview Kids Rehabilitation Hospital3 shared
- University of Saskatchewan3 shared
- Karlsruhe Institute of Technology2 shared
- University of Toronto2 shared
- Aalto University1 shared
- Drexel University1 shared
- KU Leuven1 shared
- Lusíada University of Lisbon1 shared
- Technische Universität Dresden1 shared
- University Hospital Magdeburg1 shared
- University of Arkansas at Fayetteville1 shared
- University of Essex1 shared